~s.o.s~
Failure as a human
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JOGL is a fairly straight-forward wrapper for OpenGL.
Ezzaral
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IMO, it is too primitive a wrapper to be used for creating games. But then again, the choice here might depend on what is the purpose of the entire exercise; creating a simplistic game engine/framework and then creating a game or directly creating a game. :)
~s.o.s~
Failure as a human
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Yes, OpenGL only gets you bare-metal 3D graphics rendering capabilities. I mention it only as an alternative to Java3D.
Engines like jMonkey provide a lot of extra built-in API functionality for a game.
Ezzaral
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