This sounds like a very advanced project for a beginner.
NormR1
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Client/server coms via Java internet Sockets really isn't hard - here's a good short tutorial to start with.
A server for synch and gamestate etc is a perfectly reasonable way to go. SQL would be another area of complexity to master, so maybe better left for version 2?
Java language is pretty ordinary stuff in 2012, its the API (class library) that's really huge and takes a long time to get into. Just take it one step at a time, ie don't try to start with comms, GUI,state storage etc all at the same time.
JamesCherrill
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Would this solution make it possible for the server to await some sort of input from both playing parties before sending out new information?
Yes, no problem. Once you have established the socket connections you open a two-way link between each client and the server so the clients can send to to server, and the server can send info to any of the clients whenever it likes
JamesCherrill
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Question Answered as of 8 Months Ago by
JamesCherrill
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NormR1