import java.awt.*;
import java.awt.event.*;
import java.text.DecimalFormat;
import java.util.Random;
import javax.swing.*;
public class LotteryPicker extends JFrame
{
// JLabel and JTextField to display three number lottery
private JLabel threeJLabel;
private JTextField output3JTextField;
// JLabel and JTextField to display four number lottery
private JLabel fourJLabel;
private JTextField output4JTextField;
// JLabel and JTextField to display five number lottery
private JLabel fiveJLabel;
private JTextField output5JTextField;
// JLabel and JTextField to display five number + one lottery
private JLabel fivePlus1JLabel;
private JTextField output5Plus1JTextField;
private JTextField outputExtra1JTextField;
// JButton to generate new lottery numbers
private JButton generateJButton;
// create a new Random object
private Random generator = new Random();
private int game3one = 0 + generator.nextInt( 10 );
private int game3two = 0 + generator.nextInt( 10 );
private int game3three = 0 + generator.nextInt( 10 );
//private int game3 = 0 + generator.nextInt( 10 );
private int game4 = 0 + generator.nextInt( 10 );
private int game5 = 1 + generator.nextInt( 40 );
private int game5Plus1 = 1 + generator.nextInt( 50 );
private int game5PlusExtra = 1 + generator.nextInt( 43 );
// no-argument constructor
public LotteryPicker()
{
createUserInterface();
}
// create and position GUI components; register event handlers
private void createUserInterface()
{
// get content pane for attaching GUI components
Container contentPane = getContentPane();
// enable explicit positioning of GUI components
contentPane.setLayout( null );
// set up threeJLabel
threeJLabel = new JLabel();
threeJLabel.setText( "Three number lottery:" );
threeJLabel.setBounds( 16, 18, 132, 16 );
contentPane.add( threeJLabel );
// set up output3JTextField
output3JTextField = new JTextField();
output3JTextField.setBounds( 152, 16, 124, 23 );
output3JTextField.setHorizontalAlignment( JTextField.CENTER );
output3JTextField.setEditable( false );
contentPane.add( output3JTextField );
// set up fourJLabel
fourJLabel = new JLabel();
fourJLabel.setText( "Four number lottery:" );
fourJLabel.setBounds( 16, 50, 132, 16 );
contentPane.add( fourJLabel );
// set up output4JTextField
output4JTextField = new JTextField();
output4JTextField.setBounds( 152, 48, 124, 23 );
output4JTextField.setHorizontalAlignment( JTextField.CENTER );
output4JTextField.setEditable( false );
contentPane.add( output4JTextField );
// set up fiveJLabel
fiveJLabel = new JLabel();
fiveJLabel.setText( "Five number lottery:" );
fiveJLabel.setBounds( 16, 82, 132, 16 );
contentPane.add( fiveJLabel );
// set up output5JTextField
output5JTextField = new JTextField();
output5JTextField.setBounds( 152, 80, 124, 23 );
output5JTextField.setHorizontalAlignment( JTextField.CENTER );
output5JTextField.setEditable( false );
contentPane.add( output5JTextField );
// set up fivePlus1JLabel
fivePlus1JLabel = new JLabel();
fivePlus1JLabel.setText( "Five number + 1 lottery:" );
fivePlus1JLabel.setBounds( 16, 114, 132, 16 );
contentPane.add( fivePlus1JLabel );
// set up output5Plus1JTextField
output5Plus1JTextField = new JTextField();
output5Plus1JTextField.setBounds( 152, 112, 92, 23 );
output5Plus1JTextField.setHorizontalAlignment(
JTextField.CENTER );
output5Plus1JTextField.setEditable( false );
contentPane.add( output5Plus1JTextField );
// set up outputExtra1JTextField
outputExtra1JTextField = new JTextField();
outputExtra1JTextField.setBounds( 252, 112, 24, 23 );
outputExtra1JTextField.setHorizontalAlignment(
JTextField.CENTER );
outputExtra1JTextField.setEditable( false );
contentPane.add( outputExtra1JTextField );
// set up generateJButton
generateJButton = new JButton();
generateJButton.setText( "Generate" );
generateJButton.setBounds( 180, 152, 96, 24 );
contentPane.add( generateJButton );
generateJButton.addActionListener(
new ActionListener() // anonymous inner class
{
// event handler called when generateJButton is pressed
public void actionPerformed( ActionEvent event )
{
generateJButtonActionPerformed( event );
}
} // end anonymous inner class
); // end call to addActionListener
// set properties of application's window
setTitle( "Lottery Picker" ); // set title bar string
setSize( 300, 216 ); // set window size
setVisible( true ); // display window
} // end method createUserInterface
// generate random lottery numbers
private void generateJButtonActionPerformed( ActionEvent event )
{
output3JTextField.setText( String.valueOf( game3one + " "
+ game3two + " " + game3three));
// output3JTextField.setText( String.valueOf( game3 ));
output4JTextField.setText( String.valueOf( game4 ));
output5JTextField.setText(String.valueOf( game5));
output5Plus1JTextField.setText(String.valueOf( game5Plus1 ));
outputExtra1JTextField.setText(String.valueOf( game5PlusExtra ));
} // end method generateJButtonActionPerformed
private void generate()
{
int low = 0;
int high = 10;
Random generator = new Random();
String number = String.valueOf( low + generator.nextInt
( high ) );
} // end method generate
// main method
public static void main( String[] args )
{
LotteryPicker application = new LotteryPicker();
application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
} // end method main
} // end class LotteryPicker