import java.awt.*;
import javax.swing.*;
import java.util.*;
public class DumbGame extends JApplet
{
private Deck cardDeck;
private final int SIZE_OF_HAND = 8;
private final String directory = "cards/";
private JLabel[] handLbl = new JLabel[ SIZE_OF_HAND ];
public void init()
{
getRootPane().putClientProperty ( "defeatSystemEventQueueCheck", Boolean.TRUE );
getContentPane().setLayout ( null );
getContentPane().setBackground ( java.awt.Color.black );
setSize ( 881, 203 );
JLabel1.setHorizontalTextPosition ( javax.swing.SwingConstants.CENTER );
JLabel1.setVerticalTextPosition ( javax.swing.SwingConstants.BOTTOM );
JLabel1.setHorizontalAlignment ( javax.swing.SwingConstants.CENTER );
JLabel1.setText ( "Card" );
JLabel1.setOpaque ( true );
JLabel1.setToolTipText ( "Dit is een kaart." );
getContentPane().add ( JLabel1 );
JLabel1.setForeground ( java.awt.Color.black );
JLabel1.setFont ( new Font ( "Dialoog", Font.BOLD, 10 ) );
JLabel1.setBounds ( 12, 135, 101, 125 );
JLabel2.setHorizontalTextPosition ( javax.swing.SwingConstants.CENTER );
JLabel2.setVerticalTextPosition ( javax.swing.SwingConstants.BOTTOM );
JLabel2.setHorizontalAlignment ( javax.swing.SwingConstants.CENTER );
JLabel2.setText ( "Card" );
JLabel2.setOpaque ( true );
JLabel2.setToolTipText ( "Dit is een kaart." );
getContentPane().add ( JLabel2 );
JLabel2.setForeground ( java.awt.Color.black );
JLabel2.setFont ( new Font ( "Dialoog", Font.BOLD, 10 ) );
JLabel2.setBounds ( 120, 3, 101, 125 );
JLabel3.setHorizontalTextPosition ( javax.swing.SwingConstants.CENTER );
JLabel3.setVerticalTextPosition ( javax.swing.SwingConstants.BOTTOM );
JLabel3.setHorizontalAlignment ( javax.swing.SwingConstants.CENTER );
JLabel3.setText ( "Card" );
JLabel3.setOpaque ( true );
JLabel3.setToolTipText ( "Dit is een kaart." );
getContentPane().add ( JLabel3 );
JLabel3.setForeground ( java.awt.Color.black );
JLabel3.setFont ( new Font ( "Dialoog", Font.BOLD, 10 ) );
JLabel3.setBounds ( 228, 135, 101, 125 );
JLabel4.setHorizontalTextPosition ( javax.swing.SwingConstants.CENTER );
JLabel4.setVerticalTextPosition ( javax.swing.SwingConstants.BOTTOM );
JLabel4.setHorizontalAlignment ( javax.swing.SwingConstants.CENTER );
JLabel4.setText ( "Card" );
JLabel4.setOpaque ( true );
JLabel4.setToolTipText ( "Dit is een kaart." );
getContentPane().add ( JLabel4 );
JLabel4.setForeground ( java.awt.Color.black );
JLabel4.setFont ( new Font ( "Dialoog", Font.BOLD, 10 ) );
JLabel4.setBounds ( 120, 265, 101, 125 );
JButton1.setText ( "Trek een hand" );
JButton1.setActionCommand ( "Trek een hand" );
getContentPane().add ( JButton1 );
JButton1.setBounds ( 62, 420, 212, 32 );
scoreLbl.setToolTipText ( " " );
getContentPane().add ( scoreLbl );
scoreLbl.setForeground ( java.awt.Color.white );
scoreLbl.setBounds ( 240, 156, 200, 31 );
//}}
// add the JLabel array mapping here
handLbl[0] = JLabel1;
handLbl[1] = JLabel2;
handLbl[2] = JLabel3;
handLbl[3] = JLabel4;
// add the Card instantiations here
cardDeck = new Deck();
cardDeck.shuffle();
Iterator suitIterator = Suit.VALUES.iterator();
while ( suitIterator.hasNext() )
{
Suit suit = ( Suit ) suitIterator.next();
Iterator rankIterator = Rank.VALUES.iterator();
while ( rankIterator.hasNext() )
{
Rank rank = ( Rank ) rankIterator.next();
String imageFile = directory + Card.getFilename ( suit, rank );
ImageIcon cardImage = new ImageIcon ( getImage ( getCodeBase(), imageFile ) );
Card card = new Card ( suit, rank, cardImage );
cardDeck.addCard ( card );
}
}
// set up the initial hand
for ( int i = 0; i < SIZE_OF_HAND; i++ )
{
Card drawnCard = cardDeck.dealCard();
}
// add the displaying of cards here
for ( int i = 0; i < SIZE_OF_HAND; i++ )
{
}
//{{REGISTER_LISTENERS
SymAction lSymAction = new SymAction();
JButton1.addActionListener ( lSymAction );
JButton2.addActionListener ( lSymAction );
JButton3.addActionListener ( lSymAction );
//}}
}
//{{DECLARE_CONTROLS
javax.swing.JLabel JLabel1 = new javax.swing.JLabel();
javax.swing.JLabel JLabel2 = new javax.swing.JLabel();
javax.swing.JLabel JLabel3 = new javax.swing.JLabel();
javax.swing.JLabel JLabel4 = new javax.swing.JLabel();
javax.swing.JButton JButton1 = new javax.swing.JButton();
javax.swing.JButton JButton2 = new javax.swing.JButton();
javax.swing.JLabel scoreLbl = new javax.swing.JLabel();
javax.swing.JButton JButton3 = new javax.swing.JButton();
//}}
class SymAction implements java.awt.event.ActionListener
{
public void actionPerformed ( java.awt.event.ActionEvent event )
{
Object object = event.getSource();
if ( object == JButton1 )
JButton1_actionPerformed ( event );
else if ( object == JButton2 )
JButton2_actionPerformed ( event );
else if ( object == JButton3 )
JButton3_actionPerformed ( event );
}
}
void JButton1_actionPerformed ( java.awt.event.ActionEvent event )
{
// to do: code goes here.
cardDeck.restoreDeck();
cardDeck.shuffle();
for ( int i = 0; i < SIZE_OF_HAND; i++ )
{
Card c = cardDeck.dealCard();
handLbl[i].setIcon ( c.getCardImage() );
handLbl[i].setText ( c.toString() );
}
}
void JButton2_actionPerformed ( java.awt.event.ActionEvent event )
{
Card.setRankMajorSort();
for ( int i = 0; i < SIZE_OF_HAND; i++ )
{
}
}
void JButton3_actionPerformed ( java.awt.event.ActionEvent event )
{
Card.setSuitMajorSort();
for ( int i = 0; i < SIZE_OF_HAND; i++ )
{
}
}
}