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OpenCV, PyGame, and Python builds on a Mac

Hullo,

I’ve been banging around all week (after re-install of Snow Leopard) trying to get python configured with MacPorts, OpenCV, and PyGame (at least). I’ve got python_select properly configured and seemingly working, but I can’t seem to get any of these modules including all at once. Currently I can include “cv” in python26, but pygame only works with MacPython (which I am hoping to ditch). Any ideas about the cleanest way to run python and configure all the necessary libraries and dependencies? If it would help, I’m not averse to starting over. Additionally, if anyone has any ideas about the best environment to develop with Python on Mac, I feel I've just been kludging it for a while, and would be happy to clean up this town.

Thanks in advance.

alberttruism
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4 posts since Sep 2008
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