The easiest game would be with a number of rooms. Draw yourself a map of 9 rooms (maybe a 3x3 pattern). Make notes on the map about details of the room, number of doors, contents, pictures, furniture and so on.
Let's say you come into the first room from the south. Now this room has a total of 4 doors, one to the south (S) where you came in, one to the east (E), north (N) and west (W). Ask the player which door he/she wants to enter. Like: "You want to go E, N or W?"
Rooms may have 2, 3 or 4 doors. Now the adventure begins. Some rooms contain a strength potion, or weapon, or some treasure, or cryptic instructions to read, or monsters to fight. When you fight a monster you lose strength. Some monsters are stronger than others. The player starts with a certain amount of strength points and gains more strength by picking up strength potions. Also loses less strength by picking up a better weapons. Each weapon has hit points, the more the better!
Describe the new room as the player enters. Like: "You entered a room that is painted green. There is a picture on the wall of an elderly gentleman. There are 5 gold pieces on the table for you. There are doors to the E and W. Do you want to go E or W?"
The rest is up to your imagination. When the player finds enough treasure (say 50 gold pieces total), he/she will have to get back to the exit alive to win the game. The room descriptions will aid. To make things more difficult, add a basement (stairs/doors to go down or D) or an upstairs (U) floor.
Show the player's present strength, weapon, gold pieces collected, and so on somehere on the screen.
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Posting Virtuoso
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since Aug 2005