Hey
I have a problem regarding skewness of non square objects when i scale them with respect to screen size and then rotate them in an orthographic view on the z axis. This is my code for setting it up to draw. The problem i am facing is that when i rotate some rectangle, the image gets skewed,the height and width of the texture i am using changes. Can someone tell me what i am doing wrong?
glViewport(0,0, (GLint)screenWidth, (GLint)screenHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(-1,1,-1,1,-1,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glTranslatef(positionX, positionY,0.0f);
glScalef(scaleX , scaleY ,1);
glRotatef(rotationZ, 0.0f, 0.0f, 1.0f);