128 Topics
| |
I need to design a class to represent an oven control unit containing: - Three constants (COOK, BOIL, SELF_CLEANING) with values of 1, 2, & 3. - Boolean value 'on' to represent oven is on or off - Int value for cooking temp, actual temp, and cook time (in min) … | |
The code below is the file for the constructor method and the get methods [code] //Date: 3/18/2010 public class Taxpayer { private int socSec; private double yearlyGross; public Taxpayer(int taxPayer, double income) { socSec = taxPayer; yearlyGross = income; } public int getSocSec() { return socSec; } public double getYearlyGross() … | |
Hi, I've got a problem with a program that boils down to strange behavior by the vector container class. It seems to not want to call constructors enough but calls destructors too many times: [CODE] #include <vector> #include <iostream> using std::cout; int constructor_count=1,destructor_count=1; class obj{public: obj(){ cout<<"C: "<<constructor_count++<<'\n'; } ~obj(){ … | |
Hi, i have a problem, i am using a library given by my university to create a game, these are my classes and cpp files, and i am getting this error: error C2512: 'Board' : no appropriate default constructor available, pls help. [code] class Board { protected: GWindow &Gwin; int … | |
a C++ newbie here.. I am doing the question at the end of Ch3 which is about classes, objects, and constructors. I'm stuck on a few that asks you to write a C++ statement for each: (On 5, I wasn't sure how to give a value in the same statement.. … | |
I just started an advanced C++ course and my instructor sent around a file with this piece of code: [code]class smallobj // specify a class { public: smallobj() : iData(0){} // Constructor smallobj(int iInValue) : iData(iInValue) {} // Overloaded Constructor ~smallobj() {} // Destructor void setdata(int d) // member function … | |
How many constructor (including copy constructor) and destructors will be called for test1 and test2? [CODE]#include <iostream> using namespace std; class Base{ public: Base(){cout << "Base()" << endl;} Base(const Base&){cout << "Base(const Base&)" << endl;} ~Base(){cout << "~Base()" << endl;} }; Base func(Base b){return b;} void test(){ Base a; func(a); … | |
Hi everyone. I'm currently working on a project with c#, and had some questions about classes. I'm a python programmer, so bear with me ;) How would I make a class that has pre defined arguments? I.e. even if the user doesn't pass that arguement, the default value of it … |
The End.