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About 1,000 results for
enemy
- Page 1
Re: Improve HAVING BY performance
Programming
Databases
1 Month Ago
by AndreRet
… to then for ..Jim be shot down like a war
enemy
does not play well with others I am sure. I…
Re: *One Word Game*
Community Center
Geeks' Lounge
16 Years Ago
by prlrina
enemy
Re: Word Association Game
Community Center
Geeks' Lounge
16 Years Ago
by joshSCH
enemy
-> Iraq
Re: Word Association Game
Community Center
Geeks' Lounge
16 Years Ago
by christina>you
enemy
-> adversary
Re: ETQW beta key
Community Center
Geeks' Lounge
16 Years Ago
by jado
Enemy
Territory Quake Wars. Can't believe you haven't herd of it.
Re: The "answer movie name with movie name" game
Community Center
Geeks' Lounge
15 Years Ago
by Thinka
Enemy
of the State (Gosh that was a hard one for some reason, took me a [B]while[/B] to come up with that)
Re: Word Association Game
Community Center
Geeks' Lounge
11 Years Ago
by Stuugie
enemy
-> foe
Enemy Storage/Selection file
Programming
Software Development
20 Years Ago
by Bob4life2000
…problem. Now I am trying to create a file for
Enemy
characters that will store appx 100 different Enemies and depending…and placed there. Included is a sample of the current
enemy
code I am using. I haven't set values … file I call this snippet and assign everything there. class
Enemy
{String name=("George"); int Hp; int Pp; } …
enemy intelligence
Programming
Software Development
8 Years Ago
by centenond
Im having trouble making the
enemy
walking intelligence, what road to take to reach the target. … no clue what to do now. Say a
enemy
have a target. and the
enemy
should aproach it. but i want the…
enemy
to take the right and shorter road, considering collisions. i …
Re: enemy intelligence
Programming
Software Development
8 Years Ago
by centenond
… like i have in the code i posted first, the
enemy
should be able to detect de shorter road so, with…
ENEMY SHOOTING NON STOP
Programming
Software Development
3 Years Ago
by Gilbertsilva123
which code can i use to make
enemy
shoot at the player non stop and when the bullet catches the player the health decreases any kind of help i appreciate - pygame
Collision not working between player and enemy
Programming
Software Development
11 Years Ago
by hwoarang69
…; Player player_class; Platform platform_class; Shoot shoot_class;
Enemy
enemy_class; Container c; /*** init method ***/…moves player_class.PLAYER_ENEMY_COLLISION(this, enemy_class); //player +
enemy
collision repaint(); try { Thread.sleep(10); }…
Re: Collision not working between player and enemy
Programming
Software Development
11 Years Ago
by hwoarang69
… i think it create a rectangle around
enemy
. and i can put this in
enemy
class. public Rectangle getBounds() {return new Rectangle… testing if player rectangle is toching
enemy
rectangle. public void collsion(Main m, Player p,
Enemy
e){ if (p.getBounds().intersects(e…
java slick - creating enemy
Programming
Software Development
11 Years Ago
by hwoarang69
…left or right; here is my
enemy
class public class
Enemy
extends BasicGameState { Animation
enemy
; Animation e_movingRIGHT; Animation e_movingLEFT; …change double speed = 0.3; /*** constructor Method***/ public
Enemy
(int state) { } /* create variables with new */ …
Re: Collision not working between player and enemy
Programming
Software Development
11 Years Ago
by hwoarang69
2nd question is that: right now if player touch enmey from any side it go inside if statment if (p.getBounds().intersects(e.getBounds())) what if i want it so if player only toch
enemy
from top it should go inside if statment but if player touchs
enemy
from right, left or bottom side than it should go inside else statment/
Re: Collision not working between player and enemy
Programming
Software Development
11 Years Ago
by JamesCherrill
…(Rectangle other)` method. It's trivial to update your main/
enemy
classes witha method to return the onbjects' bounding rectangle - `new…
Re: Collision not working between player and enemy
Programming
Software Development
11 Years Ago
by JamesCherrill
…(x, y, 32,32); } ... and do the same for the
enemy
class, then you can code if (player.getBounds().intersects(wall…
Re: Artificial Intelligence of Enemy tanks in Battle Rush Game
Programming
Game Development
14 Years Ago
by swinefish
…one of two possibilities here: Case 1: Limited range:
Enemy
tanks have a limited range, and can only shoot …units from the user. Case 2: Limited targeting ability:
Enemy
tanks can only shoot straight (this is probably easier) so… that even on the highest difficulty level, sometimes the
enemy
makes mistakes. Hope that helps. If you have any…
Re: java slick - creating enemy
Programming
Software Development
11 Years Ago
by NormR1
> i want
enemy
to move closer to player Test if the player is to left (minus) or right (plus) and change the x value accordingly. The player is to the left if its x value is less than the
enemy
's x value.
Re: Artificial Intelligence of Enemy tanks in Battle Rush Game
Programming
Game Development
14 Years Ago
by deepugtm
… are controlled by the users or game players, and saveral
enemy
tanks which are controlled by our logic ( so called AI… grass). If the bullets, fired by the good tanks or
enemy
tanks, strikes the breakable block, certain part of the field… the home from the enemies. So the target of the
enemy
tanks will be home as well as good tanks. In…
Artificial Intelligence of Enemy tanks in Battle Rush Game
Programming
Game Development
14 Years Ago
by deepugtm
We are going to submit our C++ project on a game, which resembles Classic VideoGame game "Battle Rush", by next week, but we don't know much more about how to make artificial intelligence of the
enemy
tanks. So do you have any idea that how to update and move those
enemy
tanks in our game......
Re: Artificial Intelligence of Enemy tanks in Battle Rush Game
Programming
Game Development
14 Years Ago
by swinefish
Okay, that helps a little. I assume the
enemy
tanks can attack either of the good tanks. Considering the … must decide the goal of the tanks. I assumed the
enemy
tanks had the purpose of destroying the good tanks. But…
Re: Artificial Intelligence of Enemy tanks in Battle Rush Game
Programming
Game Development
14 Years Ago
by deepugtm
… things to be considered. 1> There wiill be many
enemy
tanks to be controlled. 2> Each time everyones coordinate…
Re: Artificial Intelligence of Enemy tanks in Battle Rush Game
Programming
Game Development
14 Years Ago
by deepugtm
… it I have derived two classes for good tank and
enemy
tanks(because they used various common functions such as blit…
Re: Artificial Intelligence of Enemy tanks in Battle Rush Game
Programming
Game Development
14 Years Ago
by deepugtm
So now the problem is when will the
enemy
tanks shoot at the breakable blocks.
Re: Artificial Intelligence of Enemy tanks in Battle Rush Game
Programming
Game Development
14 Years Ago
by deepugtm
Can you help us about target tracking..!!, How good tanks can be tracked by the
enemy
tanks..!!
[C++] Generating Enemy's
Programming
Game Development
14 Years Ago
by indev
… I would go about implementing such a thing. Where each
enemy
moves independently (I guess an array is the best option…
Help adding a second enemy in pygame
Programming
Software Development
10 Years Ago
by gmill198
…-like game in pygame. How do I add a second
enemy
? # from pygame import * import random class Sprite: def __init__(self…
Spawn another enemy after some period
Programming
3 Years Ago
by Jack_67
I try to modified this Pac-Man Coding to spawn one more
enemy
which is the 'E' when the timer below 10sec but i failed to do it.Can you guys help me? I attached the coding in link below. https://drive.google.com/file/d/1f36X9s9RXL35VfNVJnx8mvWvEgcdKy3o/view?usp=sharing
Warning: mysql_fetch_row(): supplied argument is not a valid MySQL result resource in
Programming
Web Development
13 Years Ago
by 4789787
…;</tr> <? print "<!--
Enemy
clan $
enemy
[clan] -->"; } function printSearchHeader ($color) …quot;><?=$
enemy
[offtotal]?> (<?if ($
enemy
[offtotal]) echo round($
enemy
[offsucc]/$
enemy
[offtotal]*100);…quot;><?=$
enemy
[deftotal]?> (<?if ($
enemy
[deftotal]) echo round($
enemy
[defsucc]/$
enemy
[deftotal]*100);…
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