Help figuring out Programming Software Development by Lothia …, Whereas the // Destructor is Left Empty for Possible Future Use //--------------------------------- GameEngine::GameEngine(HINSTANCE hInstance, LPTSTR szWindowClass, LPTSTR szTitle, WORD wIcon, WORD wSmallIcon… Re: Help figuring out Programming Software Development by Lothia … no snowflakes appear. C:\Program Files\Microsoft Visual Studio\HomeWork\GameEngine\Blizzard.rc (5): error RC2135 : file not found: Res\Blizzard….ico C:\Program Files\Microsoft Visual Studio\HomeWork\GameEngine\Blizzard.rc (6): error RC2135 : file not found: Res\Blizzard_sm… Re: Help figuring out Programming Software Development by WolfPack … no snowflakes appear. C:\Program Files\Microsoft Visual Studio\HomeWork\GameEngine\Blizzard.rc (5): error RC2135 : file not found: Res\Blizzard….ico C:\Program Files\Microsoft Visual Studio\HomeWork\GameEngine\Blizzard.rc (6): error RC2135 : file not found: Res\Blizzard_sm… 'GameScreen' was not declared in this scope Programming Game Development by tariban … and inits all other parts of the game. class GameEngine { public: GameEngine(); //Constructor ~GameEngine(); //Destructor bool Initialize(); //Tell init OpenGL/SDL and tell… protected static members of a Class Programming Software Development by andreb …BOOL m_bSleep; public: // Constructor(s)/Destructor GameEngine(HINSTANCE hInstance, LPTSTR szWindowClass, LPTSTR szTitle, WORD… 640, int iHeight = 480); virtual ~GameEngine(); // General Methods static GameEngine* GetEngine() { return m_pGameEngine; }; BOOL… Compiler error with Dev-C++ Programming Software Development by questiontime … and include (with the add to project feature) "GameEngine.h", "GameEngine.cpp", "Blizzard.h", "Blizzard… need help with class undeclared members Programming Software Development by sadaka … some gl in the mix. These are his: [CODE] BOOL GameEngine::Initialize(int iCmdShow) { WNDCLASSEX wndclass; wndclass.cbSize = sizeof(wndclass); wndclass… WndProc(HWND hWindow,UINT msg,WPARAM wParam,LPARAM lParam) { return GameEngine::GetEngine()->HandleEvent(hWindow,msg,wParam,lParam); } [/CODE] And here… 3D Game Engine Programming Game Development by berben11 …] [URL="http://www.temporalwars.com/dotnetnuke/GameEngine.aspx"]http://www.temporalwars.com/dotnetnuke/GameEngine.aspx[/URL] Contains the following features… Problem with Snake game ..snake movement ..help plzzzz Programming Software Development by learner guy …--; } if (snake.tailDir == DOWN) { snake.tailY ++; } } void gameengine ()//Soul of our game. { while (1) { Sleep(10); } }…0; } } int main() { snakeData(); initGame(); initscreen(); gameengine (); userinput (); movesnake () ; return 0; }[/CODE] Program Stops Working? Programming Software Development by Chuckleluck …) { MainWindow.Draw(PlayerA.Arms); } }[/CODE] [CODE]//----------------------------------------------- /// GameEngine.cpp Source Code File /// Part of the Battlefront.cbp Code… provide functions to handle input from events in GameEngine.cpp //----------------------------------------------- #include "Battlefront.h"… Game programming - allocating actions based on surroundings Programming Software Development by llemes4011 …'m thinking that the keyPressed method should go in the GameEngine class, which would hold the window, rather than in the… Diagonal Movement Programming Software Development by esy928 …] public Bullet(int x, int y, int destinationX, int destinationY, GameEngine Engine) { super(x,y,Engine); setImage("graphics/bullet.png… Re: Diagonal Movement Programming Software Development by IsharaComix …] public Bullet(int x, int y, int destinationX, int destinationY, GameEngine Engine) { super(x,y,Engine); setImage("graphics/bullet.png… How to change an original class member variable? Programming Software Development by champmanking … not }; // Loop.cpp #include "Loop.h" #include "GameEngine.h" #include "EventHandler.h" // Start game loop… Re: Design issue - checkers game Programming Software Development by Alex Edwards …guess I can make a general GameDisplay Object take a GameEngine that will decide how objects will be displayed. I… decided to make the GameEngine much less general by turning it into a BoardGameEngine, …but GameEngine will still have its functionality, such as do(Command… Re: Gaming board Community Center Meta DaniWeb by Nick Evan … questions are: -which programlanguage doe I use? -What's a gameengine?/how do I make one -Who will help me with… Re: Design issue - checkers game Programming Software Development by Alex Edwards … method, but i definitely made an isValidMove in the actual GameEngine. I went with s.o.s.'s advice to make… Re: Help:Advanced functions Programming Software Development by ucvx32 … an example I'm not trying to use a game/gameengine/explot/mod, i'm trying to make a game and… Re: Flag question in quiz Programming Software Development by Michael27 … and events that the GUI reacts to. Something like: class GameEngine { string QuestionFilePath {get; set;} List<Question> Quiz; List… Re: c++ switch case game code almost works Programming Game Development by verse.ability … game engine issue more than c++? Esenthial is a c++ gameengine but hmay be unique.. ok thanks .\Windows Manifest.xml : manifest… Re: Help figuring out Programming Software Development by WolfPack This type of program is called Win32 GUI Application programming. You dont have a main function for those programs. Instead there is a [inlinecode]WinMain[/inlinecode] function for the starting point. The way you start such a program is different than from a console program. This depends on the compiler you use. If you are using a Visual Studio… Re: Help figuring out Programming Software Development by Lothia Hmm I was using the 32 Counsil Application (not the 32 application) Can you explain to me the difference between the two? Re: Help figuring out Programming Software Development by dubeyprateek hi Low-thee-a i think u do not have complete image files required for your code to run, find them and copy them to your project folder then try building it again... and mejaour difference between console and window application is, windows application is a message driven application. Re: Help figuring out Programming Software Development by Lothia Okay thank you. WOuld I put the full directory into the code to find it? Re: Help figuring out Programming Software Development by WolfPack Usually only the files would be enough. Re: 'GameScreen' was not declared in this scope Programming Game Development by atticusr5 hi everyone im new to c++ (im in my second semester) and i have a question about some errors im getting. I am using the vi editor and i am getting the following two errors: assign2.cpp:39: error: âDATAFILEâ was not declared in this scope assign2.cpp:40: error: âOUTFILEâ was not declared in this scope here is my code: [CODE]#include <… Re: 'GameScreen' was not declared in this scope Programming Game Development by kirennian For Tariban, try std::vector<GameScreen*> *GameScreens; //A list of GameScreen pointers (note the second star). I've also always put my includes outside of the class define hash; not sure if this would cause a problem, or indeed which way is correct but it might be worth a try putting them outside if it still doesn't work... Re: protected static members of a Class Programming Software Development by Clockowl You need to include a .lib, .dll or .a file from the library you are using I guess. What are you exactly doing/trying to do? Re: need help with class undeclared members Programming Software Development by mike_2000_17 Just move this line 160: [CODE] LRESULT CALLBACK WinProc(HWND,UINT,WPARAM,LPARAM);//the real winproc [/CODE] To the start of the code (after the includes) and all will be fine. The compiler has to know that there is a function (defined later) that is called WinProc and has the given prototype, before it gets to the line 50. Also, I'm pretty sure … Re: need help with class undeclared members Programming Software Development by sadaka thank you mike for your assistance. i have modified the code as you have suggested and add the ampersand where needed. Alas with great regret the error remains although your suggestion is plausible. perhaps maybe i should create a pointer to my class object and have it point to the address of WinProc? or should i just leave the window creation …