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Join Date: Mar 2007
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Can someone please explain to me how to animate a sprite, using an image with a set of poses? For example is it possible to specify one part of an image, or do i have to use seperate image files for each pose? And lastly, how exactly would one go about animating a character frame by frame, so to simulate walking. As in you show the sprite's legs moving, to make it look more realistic.
I've figured out how to move an image across the screen, but I don't even know how to specify the coordinates in which the image will be. Jeez I'm bad at this. Can someone please attempt to help me? Or can you lead me in the right direction?
I've figured out how to move an image across the screen, but I don't even know how to specify the coordinates in which the image will be. Jeez I'm bad at this. Can someone please attempt to help me? Or can you lead me in the right direction?
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Join Date: Jul 2006
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I just realized that your title answered my question. :o
The way that I know to do this is to cycle through a list of sprites and keep a timer running. When time's up, display the next sprite.
This is how the livewires package handles animation.
If that turns out to be computationally expensive, you could make a sprite group and change out only some of the sprites.
Hope it helps,
Jeff
The way that I know to do this is to cycle through a list of sprites and keep a timer running. When time's up, display the next sprite.
This is how the livewires package handles animation.
If that turns out to be computationally expensive, you could make a sprite group and change out only some of the sprites.
Hope it helps,
Jeff
Last edited by jrcagle : Mar 17th, 2007 at 12:27 pm.
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