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Join Date: Nov 2007
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Hey, I'm brand new to this site. Hopefully someone can help me out.
How do you clear the console screen without any system-compatibility issues?
This means that SYSTEM("CLS") and anything from a windows library (like #include<windows.h>) is not acceptable, as it will not run on linux/unix etc...
I know theres some tweaks you can do to linux which would make this work, but this is for a computer engineering course, and it has to run on everything.
I've created a function that looks something like this:
While this does pseudo-solve my problem, it leaves the text on the bottom of the console screen rather than the top, and you can just scroll up to see the previous output. It seems a little redundant to clear the screen in the console, but I need it for a lab at school. Although I don't think anyone else in my class has figuired out how yet...
Thanks.
How do you clear the console screen without any system-compatibility issues?
This means that SYSTEM("CLS") and anything from a windows library (like #include<windows.h>) is not acceptable, as it will not run on linux/unix etc...
I know theres some tweaks you can do to linux which would make this work, but this is for a computer engineering course, and it has to run on everything.
I've created a function that looks something like this:
c++ Syntax (Toggle Plain Text)
void CLS() { for (int iLoop = 0; iLoop < 40; iLoop++) { cout << " "; } return 0; }
While this does pseudo-solve my problem, it leaves the text on the bottom of the console screen rather than the top, and you can just scroll up to see the previous output. It seems a little redundant to clear the screen in the console, but I need it for a lab at school. Although I don't think anyone else in my class has figuired out how yet...
Thanks.
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There is no way to do this without system dependencies. C++ doesn't know anything about the output device, so if you want to play with it you have to know something about it.
It is possible to write your C code to choose to compile specific options depending on what OS you are using, but that is a rather clunky option.
Another option is to write several separate cpp files that each define the same function, but implement it differently depending on the OS. Compile and link the one appropriate to the OS. (This is the most common option.)
For just playing with the console though, I recommend you to look at the curses library. There are several versions: curses, ncurses, and pdcurses. I recommend the latter. It is available on most POSIX capable systems, including windows.
If you want something really simple, and you have ANSI.SYS running on your Windows PC, you can just code:
If it works it works. If not you'll just get some junk on the screen.
Sorry I couldn't be of more help.
It is possible to write your C code to choose to compile specific options depending on what OS you are using, but that is a rather clunky option.
Another option is to write several separate cpp files that each define the same function, but implement it differently depending on the OS. Compile and link the one appropriate to the OS. (This is the most common option.)
For just playing with the console though, I recommend you to look at the curses library. There are several versions: curses, ncurses, and pdcurses. I recommend the latter. It is available on most POSIX capable systems, including windows.
If you want something really simple, and you have ANSI.SYS running on your Windows PC, you can just code:
cout << "\33[2J";If it works it works. If not you'll just get some junk on the screen.
Sorry I couldn't be of more help.
>How do you clear the console screen without any system-compatibility issues?
Start by altering reality such that standard C++ recognizes a "screen" and a "console" in a convenient way.
>but this is for a computer engineering course
I'm impressed. Most programming courses actually take the opposite stance when it comes to portability.
>and it has to run on everything.
It's quite impossible to do that. The second best is to pick which systems you want to be compatible with, isolate the non-portable aspects of your code, and port (or conditionally compile) the non-portable parts as necessary to get the code working on the different systems that you're supporting. For example, here's a somewhat naive way to go about handling both Windows and POSIX systems:
Start by altering reality such that standard C++ recognizes a "screen" and a "console" in a convenient way.
>but this is for a computer engineering course
I'm impressed. Most programming courses actually take the opposite stance when it comes to portability.
>and it has to run on everything.
It's quite impossible to do that. The second best is to pick which systems you want to be compatible with, isolate the non-portable aspects of your code, and port (or conditionally compile) the non-portable parts as necessary to get the code working on the different systems that you're supporting. For example, here's a somewhat naive way to go about handling both Windows and POSIX systems:
cplusplus Syntax (Toggle Plain Text)
#include <cstdlib> void clear_screen() { #ifdef WINDOWS std::system ( "CLS" ); #else // Assume POSIX std::system ( "clear" ); #endif }
I'm here to prove you wrong.
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>How do you clear the console screen without any system-compatibility issues?
Start by altering reality such that standard C++ recognizes a "screen" and a "console" in a convenient way.
In other words, brute force. Outputting a bunch of newlines '\n' is the only portable way.
Got a cough? Go home tonight and eat a whole box of Ex-Lax. Tomorrow, you'll be afraid to cough.
-- Pearl Williams
-- Pearl Williams
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> How do you clear the console screen without any system-compatibility issues?
when the language (and the language libraries) do not provide a portable way of doing something, the usual approch is to look for a library with an api, allowing the programmer to write code in a portable way. ncurses is one that you could use. http://tldp.org/HOWTO/NCURSES-Progra...WTO/intro.html
unix/linux : usually available as part of your base installation. if not, obtain from ftp://ftp.gnu.org/pub/gnu/ncurses/ncurses.tar.gz
windows: download from http://gnuwin32.sourceforge.net/packages/pdcurses.htm
when the language (and the language libraries) do not provide a portable way of doing something, the usual approch is to look for a library with an api, allowing the programmer to write code in a portable way. ncurses is one that you could use. http://tldp.org/HOWTO/NCURSES-Progra...WTO/intro.html
unix/linux : usually available as part of your base installation. if not, obtain from ftp://ftp.gnu.org/pub/gnu/ncurses/ncurses.tar.gz
windows: download from http://gnuwin32.sourceforge.net/packages/pdcurses.htm
>Outputting a bunch of newlines '\n' is the only portable way.
It's portable only in that you're using standard code. It's not portable in that you don't know how many newlines to print, and if the stream is redirected (or never wrote to a screen in the first place), you're not going to be clearing any screens. "Clearing the screen" requires a screen and knowledge about that screen, both of which are fundamentally non-portable.
>Wow, such a simple concept, yet so many unclear answers.
No, it only seems like a simple concept because you're ignoring all of the variables involved. Clearing the screen is actually a complex topic, which is precisely why the language definition doesn't specify anything about it.
>Oh well, I'll talk to my teacher about it, maybe it was a trick question
I doubt it. Methinks your teacher wants you to use fflush(stdin).
>or maybe she just meant Linux and Windows.
In that case, see my previous reply.
It's portable only in that you're using standard code. It's not portable in that you don't know how many newlines to print, and if the stream is redirected (or never wrote to a screen in the first place), you're not going to be clearing any screens. "Clearing the screen" requires a screen and knowledge about that screen, both of which are fundamentally non-portable.
>Wow, such a simple concept, yet so many unclear answers.
No, it only seems like a simple concept because you're ignoring all of the variables involved. Clearing the screen is actually a complex topic, which is precisely why the language definition doesn't specify anything about it.
>Oh well, I'll talk to my teacher about it, maybe it was a trick question
I doubt it. Methinks your teacher wants you to use fflush(stdin).
>or maybe she just meant Linux and Windows.
In that case, see my previous reply.
I'm here to prove you wrong.
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