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HTML5/ javascript ios compatability

I have the following html file

<!DOCTYPE hmtl>
<html>
	<head>
		<title> Minimum Spec Test </title>
		<script src="Compatability.js"></script>
		<script type="text/javascript">
			var can, ctx;
			
			var img = new Image();
		
			function Init()
			{
				can = document.getElementById('canvas');
				can.width = 100;
				can.height = 400;
				
				ctx = can.getContext('2d');
				
				img.src = 'Images/_test.bmp';
				
				ctx.drawImage(img, 0, 0);
			}
		</script>
	</head>
	<body onLoad="Init()">
		<canvas id="canvas" style="border:1px solid #c3c3c3;">
		Your browser does not support the canvas tag.
		</canvas>
	</body>
</html>


Now this code works on ios safari 4.2 and later but i can't get it to work on ios safari 4.1. On 4.1 it displays the canvas but will not draw the image. The debug console shows no errors.

Is there anyway to get it to work, or is 4.2 the cut off point for even the most basic canvas operations?

MadSkyrim
Newbie Poster
9 posts since Oct 2009
Reputation Points: 10
Solved Threads: 0
 

maybe this site can help
http://www.mobilexweb.com/blog/safari-ios-accelerometer-websockets-html5

It's a user-made changelog of safari 4.2, so it's likely that whatever made your current code work is because of one of these changes.
If you can see it, you'll know what needs to be replaced :)

phoenix_2000
Junior Poster
107 posts since Sep 2011
Reputation Points: 40
Solved Threads: 12
 

This question has already been solved

Post: Markdown Syntax: Formatting Help
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