1,105,384 Community Members

HTML5/ javascript ios compatability

Member Avatar
MadSkyrim
Newbie Poster
9 posts since Oct 2009
Reputation Points: 0 [?]
Q&As Helped to Solve: 0 [?]
Skill Endorsements: 0 [?]
 
0
 

I have the following html file

<!DOCTYPE hmtl>
<html>
	<head>
		<title> Minimum Spec Test </title>
		<script src="Compatability.js"></script>
		<script type="text/javascript">
			var can, ctx;
			
			var img = new Image();
		
			function Init()
			{
				can = document.getElementById('canvas');
				can.width = 100;
				can.height = 400;
				
				ctx = can.getContext('2d');
				
				img.src = 'Images/_test.bmp';
				
				ctx.drawImage(img, 0, 0);
			}
		</script>
	</head>
	<body onLoad="Init()">
		<canvas id="canvas" style="border:1px solid #c3c3c3;">
		Your browser does not support the canvas tag.
		</canvas>
	</body>
</html>

Now this code works on ios safari 4.2 and later but i can't get it to work on ios safari 4.1. On 4.1 it displays the canvas but will not draw the image. The debug console shows no errors.

Is there anyway to get it to work, or is 4.2 the cut off point for even the most basic canvas operations?

Member Avatar
phoenix_2000
Junior Poster
146 posts since Sep 2011
Reputation Points: 30 [?]
Q&As Helped to Solve: 17 [?]
Skill Endorsements: 0 [?]
 
1
 

maybe this site can help
http://www.mobilexweb.com/blog/safari-ios-accelerometer-websockets-html5

It's a user-made changelog of safari 4.2, so it's likely that whatever made your current code work is because of one of these changes.
If you can see it, you'll know what needs to be replaced :)

Question Answered as of 2 Years Ago by phoenix_2000
You
This question has already been solved: Start a new discussion instead
Post:
Start New Discussion
View similar articles that have also been tagged: