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Jul 25th, 2004
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MMOG development

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Can anybody help me with *any* information on MMOG (Massive Multiplayer Online Gaming) engine development ?

I'm trying to develop simple (as a start point) MMOG engine using PHP + MySQL (or PostgreeSQL). Main questions are:

0. Is it necessary to put game logic on DB triggers and stored procedures ?

1. Can Apache's 1.3.x (or 2.x ???) build-in multithreading support be used to serve, say, 1000 users simultaneously ?

2. What are the mechanisms of collision evasion when two or more users trying to access the same game resource (say, building) ?

3. The main idea is to use Flash (Macromedia) client to control game process, which runs in real-time. So the problem is to process all commands from almost army :confused: of users. Can that command processor be made without threads usage ?

Thenx a lot for any info...
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Newbie Poster
Eugene is offline Offline
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since Jul 2004
Jul 26th, 2004
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Re: MMOG development

Quote originally posted by Eugene ...
Can anybody help me with *any* information on MMOG (Massive Multiplayer Online Gaming) engine development ?

I'm trying to develop simple (as a start point) MMOG engine using PHP + MySQL (or PostgreeSQL). Main questions are:

0. Is it necessary to put game logic on DB triggers and stored procedures ?

1. Can Apache's 1.3.x (or 2.x ???) build-in multithreading support be used to serve, say, 1000 users simultaneously ?

2. What are the mechanisms of collision evasion when two or more users trying to access the same game resource (say, building) ?

3. The main idea is to use Flash (Macromedia) client to control game process, which runs in real-time. So the problem is to process all commands from almost army of users. Can that command processor be made without threads usage ?

Thenx a lot for any info...
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Junior Poster
root is offline Offline
106 posts
since May 2003

This thread is more than three months old

No one has posted to this discussion for at least three months. Please let old threads die and do not reply to them unless you feel you have something new and valuable to contribute that absolutely must be added to make the discussion complete. Otherwise, please start a new thread in this forum instead.
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