Hello,
In my program I have clipping planes setup for 60 degree field of view. I understand that near plane is in front of the camera and the far plane is further away from the camera. I would like to have a large field of view, let' say more than 200 degrees (the most I can go of course is 360, of course). But anything starting with 180, makes the far plane to be behind the Near plane. How should I set the transformation matrix for large FOVs? Anyone had experiences with that?
Thanks.
PS. My program is in dx8.