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[code=cplusplus] void * operator new( unsigned int iSize ) { static unsigned char aMemPool[10000]; static unsigned iUsed = 0; iUsed += iSize; if( iUsed > 10000 ) { return 0; } return &aMemPool[iUsed-iSize]; } void MEM_UnitTest() { for( int i = 0; i < 100000; i++ ) { int *piTest … |
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[code=c] extern CGameEngine *g_psEngine; // assume g_psEngine is always valid. #if !defined(BUILD_RELEASE) #define Debug(A) g_psEngine->DebugPrint(A); #else #define Debug(A) #endif if(!a)Debug(“Player Not Found”) ControlPlayer(); [/code] |