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[code] #include <SDL.h> #include <iostream.h> int main(int argc, char* argv[]) { //initialize SDL and the video system. if (SDL_Init( SDL_INIT_VIDEO)<0) return -1; //signal SDL to change the text of the main window to SDL "Hello World". SDL_WM_SetCaption("Hello world","Hello World"); //Create an SDL_Surface object, which represents, the game window. SDL_Surface* screen=SDL_SetVideoMode(640,480,0,0); …

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