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I have two classes; primatives.h [code] class PS2Sprite { public: PS2Sprite::PS2Sprite(); PS2Sprite::PS2Sprite(const float x, const float y); PS2Sprite::~PS2Sprite(); virtual void Render(void) const; virtual void RenderPerspective(void) const; void MoveTo(const float x, const float y, const float z); void Rotate(const float angle); void Rotate(const float angle, const uint8 x, const uint8 y); …

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