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Obviously, it doesn't work. So what I'm trying to do (this is all very rough at the moment, merely an experiment/test to see if I can get it to work) is have a method under the player class that, when called, takes the value of the requested item, sees if …

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Alright, so I'm trying to make a text rpg for proof of concept purposes, and I've hit a wall. My problem, which may be deeper than I hope, lies within class instance referencing. I have a chest class where it fills the chest with a random amount of items. This …

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So I want to make a class based RPG, as a project to help me understand how classes work. Unfortunately, I didn't get far. The below code is intended to make an instance of a character and have info in it like name, health, gold, exp, and the like. I …

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Ok so I am attempting to make a program that downloads files from a site that are similarly named. For example, there is a site with files that are named blarg-0001, blarg-0002, blarg-0003, etc, until blarg-0020. Well the purpose of my code is to download those and everything inbetween but …

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So I want to make a program that allows me to press a key (for example a). So when I press a, I want it to type(right term?) a predefined string (abcdefghijklmnopqrstuvwxyz for example). Like once the program is complete, I could go into notepad and press a and it …

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So I have been playing with classes, seeing that they are more efficient than globals, and I wrote this hopefully simple test program to see if I properly reverse engineered tetlaw's simple rpg. For the life of me I cannot figure out what is wrong with it. If an expert …

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So I made a combat system, and for the life of me i cannot figure out how to make it start automatically. It does run, but it ignores the function at the beginning and doesn't run it. There is a similar text adventure I looked at as an example for …

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