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I'm writing a C library to export SDL_Surfaces to various image formats as an exercise. Now I'm working on the GIF format and I feel I'm very close to getting it working, but I've been at this for a while with no luck. I've already re-read all the specs, wiki …

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Hi Daniweb, I've been programming a base class resource manager for a game I'm working on, and so read up on boost's shared_ptr and weak_ptr. I'm done with it and it works and I would really appreciate some feedback on my choice of implementation and design. Am I using the …

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Hi Daniweb, I doing an assignment for a course I'm taking at my university. The assignment involves using the Boost Graph Library (version 1.43). So far, I haven't had any trouble at all. Then I tried calling dijkstra_shortest_paths(...). The named parameters way of calling this function does not work in …

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I am making an Asteroids clone using SDL and OpegGL in C++. Like most games, I needed to render text and after some hassle with SDL_ttf, I decided to try FTGL which uses Freetype2. I am using Visual Studio C++ 2008 Express Edition. There is no precompiled library included in …

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I'm creating a particle effect system in C++ with SDL. I'm coding a hiarcharchy like [URL="http://www.gamasutra.com/view/feature/3157/building_an_advanced_particle_.php?page=2"]this one[/URL] (scroll a bit down and you will see it). I have an abstract base class called Particle. It's abstract because I want the derived classes to be forced to implement the pure virtuals …

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Hi Daniweb Community :), I'm working on an SDL/C++ project, using the VC++ IDE. There is too much code to put it on here, but I'll give you an outline: The program works, but there is one thing that doesn't. The resulting .exe file shuts down immediately when it is …

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Hi everyone! Forum Name: NordCoder Age: 21 Country: Denmark I'm a hobbyist game programmer with experience in TI-BASIC (for the advanced calculators), JASS/vJASS (Warcraft III scripting language), C++ and SDL. My current project is a game framework made using C++/SDL that will be the base for my second game: A …

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