[ATTACH=LEFT]17229[/ATTACH]In my recently reviewed [I][URL="http://www.daniweb.com/reviews/review307026.html"]Shank[/URL][/I], I talked about how the title was a throwback to a genre neglected in the modern gameosphere. The once lively and marketable side-scrolling beat-em-up seemed to have died with 8-bit/16-bit consoles and the arcades, left to only shame itself with pitiful modern iterations of [I]Teenage Mutant Ninja Turtles[/I] games, which produce a knee-jerk reaction like when the New Kids on the Block came back to tour.
Two years in the making, [I]Castle Crashers[/I] finally arrives on the PSN. Following the games release on Xbox Live, it went on to win accolades far and wide for its beautifully vivid animations and the coma of awesomeness it put players into, walking away with Game of the Year awards from many publications. Why the distance in between the separate releases is anyone’s guess. The fact of the matter it is here, and man oh man is it nostalgic bliss for all your senses.
Unique to this title is the depth brought forth by a role-playing element which allows players to level up with XP, increase their stats, and gather unique loot spread across the world. It’s [I]Legend of Zelda[/I] meets [I]Teenage Mutant Ninja Turtles II: The Arcade Game[/I], the two of whom hit it off in a cheap, dimly lit hotel room and made [I]Castle Crashers[/I].
Players travel across a world map and must collect certain items to unlock passage to inaccessible locales to complete all 20 missions and save all the princesses from an eclectic and humorous ...