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Member Avatar for hanslim77

Other than the usual [CODE]AudioInputStream stream = AudioSystem.getAudioInputStream(ClassLoader.getSystemClassLoader().getResource("____.wav")); DataLine.Info info = new DataLine.Info(Clip.class, stream.getFormat()); Clip clip = (Clip) AudioSystem.getLine(info); clip.open(stream); clip.start();[/CODE] Since the buffer limit is 2mb for an UNCOMPRESSED wav file so... it's pretty obvious how crappy that is... and that's about all I found on the net since …

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Member Avatar for hanslim77

I'm trying to run audio in a different thread but I have no idea why but when I call wait(), my entire program seems to wait or hang.. not sure if it's deadlock since all it does is wait(), though if I set a time period, after that period it'll …

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