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OK....sigh... I need to link to lwinmm to use playsound and stuff Looked around and looked like I needed to do it like this: I'm using Codeblocks [CODE] #include <iostream> #include<windows.h> #include <mmsystem.h> #pragma comment (lib, "winmm.lib") using namespace std; int main() { PlaySound((LPCWSTR) "c:\\Snap ya fingers.wav", NULL, SND_FILENAME | … |