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I've hook a game that uses OpenGL and I'm trying to draw text on the window but when drawn, it has a background that I do not want. Currently i'm using: void glPrint(HDC DC, COLORREF Colour, int X, int Y, const char* format, ...) { if (format == NULL) return; … |
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I'm writing a program that searches for particular sequences of bytes in a USB stick. The problem is that I don't know how to search effectively. ReadFile() allows me to buffer 512 bytes each time. If my sequence is fully present in that block, then there is no problem. But … |