Hi there,
This is my first time posting here so I would first like to apologize for any mistake I may make.
The reason I'm here is because I am designing an assignment in which I draw a .bmp to the screen and the image is supposed to float inside without leaving the window. I am not here asking for someone to do the assignment for me, just to help me out with some tips. I've had classes in c++ but for some reason win32 programming feels like c++ with an accent.
here is my code (by the way I am learning with Beginning game programming: second edition)
void Game_Run()
{
//this is called once every frame
//do not include your own loop here!
static int x = 0, y = 0;
RECT rect;
GetClientRect(global_hwnd, &rect);
if (rect.right > 0)
{
DrawBitmap(global_hdc, "asteroid.bmp", x, y);
x++;
if (x > rect.right)
x = 0;
}
}
the code was first set up to draw an infinite amount of pictures at random places and this is what I have so far, any tips will be appreciated.