Hey all

I have been writing my own implementation of a BigInt class and I think I have most of it down. I am using a vector<int> container for my number. I'm curious to what you guys think about. This is my first program using 1000+ lines of code. Please fell free to point out anything I'm doing wrong or if any of it is confusing. I'm including the code as attachments as well so you don't have to copy and paste it. At present I have 12 warnings from my compiler possible loss of data when converting from size_t to int and I'm not sure yet how I want to fix that. Any suggestions on that would be helpful.

Thanks
Nathan Oliver

NumberClass.h

//**************************************************************************//
//  This program is free software: you can redistribute it and/or modify    //
//  it under the terms of the GNU General Public License as published by    //
//  the Free Software Foundation, either version 3 of the License, or       //
//  (at your option) any later version.                                     //
//                                                                          //
//  This program is distributed in the hope that it will be useful,         //
//  but WITHOUT ANY WARRANTY; without even the implied warranty of          //
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the           //
//  GNU General Public License for more details.                            //
//                                                                          //
//  You should have received a copy of the GNU General Public License       //
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.   //
//                                                                          //
//  Copyright © 2010 by Nathan Oliver, email: nathanoliver60097@hotamil.com //
//**************************************************************************//

// inclusion guarding
#ifndef NUMBERCLASS_H
#define NUMBERCLASS_H

#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <cmath>

class Number
{
public:
	// constructors
	Number();
	Number(int);
	Number(unsigned int);
	Number(char *);
	Number(std::string);
	Number(std::vector<int>, int);

	// copy constructor
	Number(const Number &);

	// destructor
	~Number() {};

	// get functions
	int GetNumberAsInt();			// return as a int if possible otherwise returns 0 and flags error
	std::string GetNumber();
	int GetSign();					// reuturns true if negative
	bool GetToBig();				// returns true if GetNumberAsInt fails

	// make functions
	Number MakeNegative();

	// math functions
	Number pow(int) const;
	bool PrimeCheck() const;

	// ouput
	friend std::ostream & operator<<(std::ostream &, Number &);
	friend std::ofstream & operator<<(std::ofstream &, Number &);

	// input
	friend std::istream & operator>>(std::istream &, Number &);
	friend std::ifstream & operator>>(std::ifstream &, Number &);
	
	// math operators
	Number operator=(const Number &);
	Number operator=(const int &);
	Number operator=(const unsigned int &);
	Number operator+(const Number &) const;
	Number operator+(const int &) const;
	Number operator+(const unsigned int &) const;
	Number operator+=(const Number &);
	Number operator+=(const int &);
	Number operator+=(const unsigned int &);
	Number operator-(const Number &) const;
	Number operator-(const int &) const;
	Number operator-(const unsigned int &) const;
	Number operator-=(const Number &);
	Number operator-=(const int &);
	Number operator-=(const unsigned int &);
	Number operator*(const Number &) const;
	Number operator*(const int &) const;
	Number operator*(const unsigned int &) const;
	Number operator*=(const Number &);
	Number operator*=(const int &);
	Number operator*=(const unsigned int &);
	Number operator/(const Number &) const;
	Number operator/(const int &) const;
	Number operator/(const unsigned int &) const;
	Number operator/=(const Number &);
	Number operator/=(const int &);
	Number operator/=(const unsigned int &);
	Number operator%(const Number &) const;
	Number operator%(const int &) const;
	Number operator%(const unsigned int &) const;
	Number operator%=(const Number &);
	Number operator%=(const int &);
	Number operator%=(const unsigned int &);

	// increment and decrement operators
	Number operator++();
	Number operator++(int);
	Number operator--();
	Number operator--(int);

	// compareison operators
	bool operator >(const Number &) const;
	bool operator >(const int &) const;
	bool operator >(const unsigned int &) const;
	bool operator >=(const Number &) const;
	bool operator >=(const int &) const;
	bool operator >=(const unsigned int &) const;
	bool operator <(const Number &) const;
	bool operator <(const int &) const;
	bool operator <(const unsigned int &) const;
	bool operator <=(const Number &) const;
	bool operator <=(const int &) const;
	bool operator <=(const unsigned int &) const;
	bool operator ==(const Number &) const;
	bool operator ==(const int &) const;
	bool operator ==(const unsigned int &) const;
	bool operator !=(const Number &) const;
	bool operator !=(const int &) const;
	bool operator !=(const unsigned int &) const;

private:
	// private divied helper function
	Number divied(const Number &, Number &);
	// private data
	std::vector<int> data;
	size_t length;
	int sign;			// either -1 or 1
	bool toBig;
	bool DivdByZero;
};

#endif

NumberClass.cpp

#include "NumberClass.h"
#include <algorithm>

bool makeNeg = false;       // used by functions to determin if the result should be negative
bool makePos = false;		// used by functions to determin if the result should be positive
							// should be changed but works for now

// constructors
Number::Number()
{
	std::vector<int> data;
	length = 0;
	sign = 1;
	toBig = false;
	DivdByZero = false;
}

Number::Number(int number)
{
	DivdByZero = false;
	toBig = false;
	sign = 1;
	if(number < 0)
	{
		number *= -1;
		sign = -1;
	}
	if (number == 0)
	{
		data.push_back(0);
		length = 1;
	}
	// this loop store the number in reverse order in the vector.
	// this is done for ease of later functions.
	while (number > 0)
	{
		data.push_back(number % 10);
		number /= 10;
	}
	length = data.size();
}

Number::Number(unsigned int number)
{
	DivdByZero = false;
	toBig = false;
	sign = 1;
	if (number == 0)
	{
		data.push_back(0);
		length = 1;
	}
	// this loop store the number in reverse order in the vector.
	// this is done for ease of later functions.
	while (number > 0)
	{
		data.push_back(number % 10);
		number /= 10;
	}
	length = data.size();
}

Number::Number(char * number)
{
	DivdByZero = false;
	toBig = false;
	sign = 1;
	std::vector<int> temp;
	if (number[0] == '-')
	{
		number++;
		sign = -1;
	}
	while(*number)
	{
		if (*number < '0' || *number > '9')
			break;
		temp.push_back(*number - '0');
		number++;
	}
	length = temp.size();
	for (int i = length - 1; i >= 0; i--)
	{
		data.push_back(temp[i]);
	}
}

Number::Number(std::string number)
{
	DivdByZero = false;
	toBig = false;
	sign = 1;
	if (number[0] == '-')
	{
		sign = -1;
		number.erase(number.begin());
	}
	length = number.size();
	for (int i = length - 1; i >=0; i--)
	{
		if (number[i] < '0' || number[i] > '9')
			break;
		data.push_back(number[i] - '0');
	}
}

Number::Number(std::vector<int> number, int neg)
{
	for (int i = number.size() - 1; i > 0; i--)
	{
		if (number[i] != 0)
			break;
		if (number[i] == 0)
			number.pop_back();
	}
	data = number;
	length = number.size();
	sign = neg;
	toBig = false;
	DivdByZero = false;
}

// copy constructor
Number::Number(const Number & number)
{
	data = number.data;
	sign = number.sign;
	length = number.length;
}

// get functions
int Number::GetNumberAsInt()
{
	int number = 0;
	if (length > 10)
	{
		toBig = true;
		return 0;
	}
	for (int i = length - 1; i >= 0; i--)
	{
		number *= 10;
		number += data[i];
	}
	if (sign == -1)
		number *= sign;
	return number;
}

std::string Number::GetNumber()
{
	char * temp = new char[length + 1];
	int i = 0, j = 0;
	if (sign == -1)
	{
		temp[0] = '-';
		j = 1;
	}
	for (i = length - 1; i >= 0; i--, j++)
	{
		temp[j] = '0' + data[i];
	}
	if (sign == -1)
		temp[length + 1] = '\0';
	else
		temp[length] = '\0';
	std::string value(temp);
	return value;
}

int Number::GetSign()
{
	return sign;
}

bool Number::GetToBig()
{
	return toBig;
}

// make functions
Number Number::MakeNegative()
{
	sign = -1;
	return *this;
}

// math functions
Number Number::pow(int exp) const
{
	Number temp = *this;
	if (exp == 0)
		return Number(1);
	if (exp == 1)
		return *this;
	for (int i = 1; i < exp; i++)
	{
		temp *= *this;
	}
	return temp;
}

bool Number::PrimeCheck() const
{
	Number temp = *this;
	if (sign == -1)
		return false;
	if (*this == 1 || *this == 2)
		return true;
	if ((*this % 2) == 0)
		return false;
	for (Number i = 3; i < (*this / 2); i += 2)
	{
		if ((*this % i) == 0)
			return false;
	}
	return true;
}

// output functions
std::ostream & operator <<(std::ostream & stream, Number & number)
{
	stream << number.GetNumber();
	return stream;
}

std::ofstream & operator <<(std::ofstream & stream, Number & number)
{
	stream << number.GetNumber();
	return stream;
}

// input functions
std::istream & operator >>(std::istream & stream, Number & number)
{
	std::string temp;
	std::getline(stream, temp);
	Number newNum(temp);
	number = newNum;
	return stream;
}

std::ifstream & operator >>(std::ifstream & stream, Number & number)
{
	std::string temp;
	std::getline(stream, temp);
	Number newNum(temp);
	number = newNum;
	return stream;
}

// math operators
Number Number::operator =(const Number & number)
{
	if (this == &number)
		return *this;
	data = number.data;
	sign = number.sign;
	toBig = number.toBig;
	length = number.length;
	return *this;
}

Number Number::operator =(const int & rhs)
{
	if (*this == rhs)
		return *this;
	*this = Number(rhs);
	return *this;
}

Number Number::operator =(const unsigned int & rhs)
{
	if (*this == rhs)
		return *this;
	*this = Number(rhs);
	return *this;
}

Number Number::operator +(const Number & number) const
{
	int carry = 0;
	std::vector<int>::const_iterator firstIt;
	std::vector<int>::const_iterator secondIt;
	std::vector<int>::const_iterator firstEnd;
	std::vector<int>::const_iterator secondEnd;
	std::vector<int> temp;
	// this part is used to determin if the result should be negitive or positive
	if (!makeNeg && !makePos)
	{
		if (sign == -1 && number.sign == 1)
		{
			if (*this > number)
				makeNeg = true;
			else
				makePos = true;
			return (number - *this);
		}
		if (sign == 1 && number.sign == -1)
		{
			if (*this > number)
				makePos = true;
			else
				makeNeg = true;
			return (*this - number);
		}
	}
	// find the smaller number.  that number gets added to the larger number
	if (number.length > length || number.length == length)
	{
		firstIt = data.begin();
		secondIt = number.data.begin();
		firstEnd = data.end();
		secondEnd = number.data.end();
	}
	else
	{
		firstIt = number.data.begin();
		secondIt = data.begin();
		firstEnd = number.data.end();
		secondEnd = data.end();
	}
	while (firstIt != firstEnd)
	{
		carry = carry + *firstIt + *secondIt;
		if (carry >= 10)
		{
			temp.push_back(carry - 10);
			carry /= 10;
		}
		else
		{
			temp.push_back(carry);
			carry = 0;
		}
		firstIt++;
		secondIt++;
	}
	while (secondIt != secondEnd)
	{
		if (carry > 0)
		{
			carry = abs(carry + *secondIt);
			if (carry >= 10)
			{
				temp.push_back(carry - 10);
				carry /= 10;
			}
			else
			{
				temp.push_back(carry);
				carry = 0;
			}
		}
		else
		{
			temp.push_back(*secondIt);
		}
		secondIt++;
	}
	// if all addition is done and there is still carry add it to the end
	if (carry)
		temp.push_back(carry);
	// gets rid of extra zeros.  -100 + 100 is 000 so make it 0
	for (int i = temp.size() - 1; i > 0; i--)
	{
		if (temp[i] != 0)
			break;
		if (temp[i] == 0)
			temp.pop_back();
	}
	if (makeNeg)
	{
		makeNeg = false;
		return Number(temp, -1);
	}
	if (makePos)
	{
		makePos = false;
		return Number(temp, 1);
	}
	return Number(temp, sign);
}

Number Number::operator +(const int & number) const
{
	return (*this + Number(number));
}

Number Number::operator +(const unsigned int & number) const
{
	return (*this + Number(number));
}

Number Number::operator +=(const Number & number)
{
	*this = (*this + number);
	return *this;
}

Number Number::operator +=(const int & number)
{
	*this = (*this + Number(number));
	return *this;
}

Number Number::operator +=(const unsigned int & number)
{
	*this = (*this + Number(number));
	return *this;
}

Number Number::operator -(const Number & number) const
{
	int carry = 0;
	std::vector<int>::const_iterator firstIt;
	std::vector<int>::const_iterator secondIt;
	std::vector<int>::const_iterator firstEnd;
	std::vector<int>::const_iterator secondEnd;
	std::vector<int> temp;
	// this part is used to determin if the result should be negitive or positive
	if (!makeNeg && !makePos)
	{
		if (sign == 1 && number.sign == -1)
		{
			makePos = true;
			return (*this + number);
		}
		if (sign == -1 && number.sign == 1)
		{
			makeNeg = true;
			return (*this + number);
		}
		if (sign == -1 && number.sign == -1)
		{
			if (*this < number)
				makePos = true;
			else 
				makeNeg = true;
		}
		if (sign == 1 && number.sign == 1)
		{
			if (*this > number)
				makePos = true;
			else
				makeNeg = true;
		}
	}
	// find the smallest number.  subtract that number from the larger number
	if (number.length > length)
	{
		firstIt = data.begin();
		secondIt = number.data.begin();
		firstEnd = data.end();
		secondEnd = number.data.end();
	}
	else
	{
		firstIt = number.data.begin();
		secondIt = data.begin();
		firstEnd = number.data.end();
		secondEnd = data.end();
	}
	while (firstIt != firstEnd)
	{
		carry = *secondIt - carry - *firstIt;
		if (carry < 0)
		{
			temp.push_back(10 - (-1 * carry));
			// make carry 1 so it will be subtracted the next time around
			carry = 1;
		}
		else
		{
			temp.push_back(carry);
			carry = 0;
		}
		firstIt++;
		secondIt++;
	}
	while (secondIt != secondEnd)
	{
		if (carry > 0)
		{
			carry = *secondIt - carry;
			if (carry < 0)
			{
				temp.push_back(10 - (-1 * carry));
				carry = 1;
			}
			else
			{
				temp.push_back(carry);
				carry = 0;
			}
		}
		else
			temp.push_back(*secondIt);
		secondIt++;
	}
	// if there still is carry add it to the end
	if (carry > 0)
		temp.push_back(carry);
	// gets rid of extra zeros.  100 - 100 is 000 so make it 0
	for (int i = temp.size() - 1; i > 0; i--)
	{
		if (temp[i] != 0)
			break;
		if (temp[i] == 0)
			temp.pop_back();
	}
	if (makePos)
	{
		makePos = false;
		return Number(temp, 1);
	}
	if (makeNeg)
	{
		makeNeg = false;
		return Number(temp, -1);
	}
	return Number(temp, sign);
}

Number Number::operator -(const int & number) const
{
	return (*this - Number(number));
}

Number Number::operator -(const unsigned int & number) const
{
	return (*this - Number(number));
}

Number Number::operator -=(const Number & number)
{
	*this = (*this - number);
	return *this;
}

Number Number::operator -=(const int & number)
{
	*this = (*this - Number(number));
	return *this;
}

Number Number::operator -=(const unsigned int & number)
{
	*this = (*this - Number(number));
	return *this;
}

Number Number::operator *(const Number & number) const
{
	int carry = 0, i = 0;
	std::vector<int>::const_iterator firstIt;
	std::vector<int>::const_iterator secondIt;
	std::vector<int>::const_iterator firstEnd;
	std::vector<int>::const_iterator secondEnd;
	std::vector<int>::const_iterator secondStart;
	std::vector<int> temp;
	std::vector<Number> steps;
	Number returner = 0;
	if (number == 0)
		return Number(0);
	if (number == 1)
		return *this;
	if (sign == -1 && number.sign == 1)
		makeNeg = true;
	if (sign == 1 && number.sign == -1)
		makeNeg = true;
	if (number.length > length || number.length == length)
	{
		firstIt = data.begin();
		secondStart = secondIt = number.data.begin();
		firstEnd = data.end();
		secondEnd = number.data.end();
	}
	else
	{
		firstIt = number.data.begin();
		secondStart = secondIt = data.begin();
		firstEnd = number.data.end();
		secondEnd = data.end();
	}
	while (firstIt != firstEnd)
	{
		// skips multiplication if were multipling by 0
		if (*firstIt == 0)
		{
			firstIt++;
			i++;
			continue;
		}
		// each new step starts at 10^i
		if (i)
		{
			for (int j = 0; j < i; j++)
				temp.push_back(0);
		}
		while (secondIt != secondEnd)
		{
			carry = *firstIt * *secondIt + carry;
			if (carry >= 10)
			{
				temp.push_back(carry % 10);
				carry /= 10;
			}
			else
			{
				temp.push_back(carry);
				carry = 0;
			}
			secondIt++;
		}
		if (carry)
			temp.push_back(carry);
		secondIt = secondStart; // reset the iterator to the begining
		steps.push_back(Number(temp, 1));
		temp.clear();
		firstIt++;
		i++;
	}
	// after all the parts are found we have to add them up
	std::vector<Number>::const_iterator end = steps.end();
	for (std::vector<Number>::const_iterator it = steps.begin(); it != end; it++)
	{
		if (*it == 0)
			continue;
		returner = returner + *it;
	}
	if (makeNeg)
	{
		makeNeg = false;
		return returner.MakeNegative();
	}
	return returner;
}

Number Number::operator *(const int & number) const
{
	return (*this * Number(number));
}

Number Number::operator *(const unsigned int & number) const
{
	return (*this * Number(number));
}

Number Number::operator *=(const Number & number)
{
	*this = (*this * number);
	return *this;
}

Number Number::operator *=(const int & number)
{
	*this = (*this * Number(number));
	return *this;
}

Number Number::operator *=(const unsigned int & number)
{
	*this = (*this * Number(number));
	return *this;
}

Number Number::operator /(const Number & number) const
{
	Number carry, steps;
	int i = 0;
	std::vector<int> temp;
	std::vector<int>::const_iterator firstIt = number.data.begin();
	std::vector<int>::const_reverse_iterator secondIt = data.rbegin();
	std::vector<int>::const_iterator firstEnd = number.data.end();
	std::vector<int>::const_reverse_iterator secondEnd = data.rend();
	std::vector<int>::const_iterator firstStart = firstIt;
	if (*this == 0)
		return Number(0);
	if (number == 0)
	{
		steps = 0;
		steps.DivdByZero = true;
		return steps;
	}
	if (number == 1)
		return *this;
	if (*this == number)
		return Number(1);
	if (number > *this)
		return Number(0);
	if (sign == -1 && number.sign == 1)
		makeNeg = true;
	if (sign == 1 && number.sign == -1)
		makeNeg = true;
	// this gets the first part to divied by
	while (firstIt != firstEnd)
	{
		temp.push_back(*secondIt);
		firstIt++;
		secondIt++;
	}
	while (secondIt != secondEnd)
	{
		// add one more and start dividing
		temp.push_back(*secondIt);
		// re reverse to divide
		reverse(temp.begin(), temp.end());
		Number divisor(temp, 1);
		steps *= 10;
		steps += divisor.divied(number, carry);
		temp.clear();
		temp = carry.data;
		// reverse so we can add the digit to the end
		reverse(temp.begin(), temp.end());
		secondIt++;
	}
	if (makeNeg)
	{
		makeNeg = false;
		return steps.MakeNegative();
	}
	return steps;
}

Number Number::operator /(const int & number) const
{
	return (*this / Number(number));
}

Number Number::operator /(const unsigned int & number) const
{
	return (*this / Number(number));
}

Number Number::operator /=(const Number & number)
{
	*this = (*this / number);
	return *this;
}

Number Number::operator /=(const int & number)
{
	*this = (*this / number);
	return *this;
}

Number Number::operator /=(const unsigned int & number)
{
	*this = (*this / number);
	return *this;
}

// this is the same is as division and we just return carry instead
Number Number::operator %(const Number & number) const
{
	Number carry, steps;
	std::vector<int> temp;
	std::vector<int>::const_iterator firstIt = number.data.begin();
	std::vector<int>::const_reverse_iterator secondIt = data.rbegin();
	std::vector<int>::const_iterator firstEnd = number.data.end();
	std::vector<int>::const_reverse_iterator secondEnd = data.rend();
	std::vector<int>::const_iterator firstStart = firstIt;
	if (*this == number)
		return Number(0);
	if (*this == 1)
		return Number(1);
	if (*this < number)
		return *this;
	if (number == 1)
		return Number(0);
	if (number == 0)
	{
		steps = 0;
		steps.DivdByZero = true;
		return steps;
	}
	while (firstIt != firstEnd)
	{
		temp.push_back(*secondIt);
		firstIt++;
		secondIt++;
	}
	while (secondIt != secondEnd)
	{
		temp.push_back(*secondIt);
		reverse(temp.begin(), temp.end());
		Number divisor(temp, 1);
		steps *= 10;
		steps += divisor.divied(number, carry);
		temp.clear();
		temp = carry.data;
		reverse(temp.begin(), temp.end());
		secondIt++;
	}
	if (sign == -1)
		return carry.MakeNegative();
	return carry;
}

Number Number::operator %(const int & number) const
{
	return (*this % Number(number));
}

Number Number::operator %(const unsigned int & number) const
{
	return (*this % Number(number));
}

Number Number::operator %=(const Number & number)
{
	*this = (*this % number);
	return *this;
}

Number Number::operator %=(const int & number)
{
	*this  = (*this % Number(number));
	return *this;
}

Number Number::operator %=(const unsigned int & number)
{
	*this  = (*this % Number(number));
	return *this;
}

// increment and decrement operators
Number Number::operator ++()
{
	if (data[0] < 9)
		data[0]++;
	else
		*this += 1;
	return *this;
}

Number Number::operator ++(int post)
{
	Number temp(*this);
	if (data[0] < 9)
		data[0]++;
	else
		*this += 1;
	return temp;
}

Number Number::operator --()
{
	if (data[0] > 1)
		data[0]--;
	else
		*this -= 1;
	return *this;
}

Number Number::operator --(int post)
{
	Number temp(*this);
	if (data[0] > 1)
		data[0]--;
	else
		*this -= 1;
	return temp;
}

// comparrison operators
bool Number::operator >(const Number & number) const
{
	if (sign == 1 && number.sign == -1)
		return true;
	if (sign == -1 && number.sign == 1)
		return false;
	if (length > number.length)
		return true;
	if (length < number.length)
		return false;
	for (int i = data.size() - 1; i >= 0; i--)
	{
		if (data[i] > number.data[i])
			return true;
		if (data[i] < number.data[i])
			return false;
	}
	return false;
}

bool Number::operator >(const int & number) const
{
	return (*this > Number(number));
}

bool Number::operator >(const unsigned int & number) const
{
	return (*this > Number(number));
}

bool Number::operator >=(const Number & number) const
{
	if (sign == 1 && number.sign == -1)
		return true;
	if (sign == -1 && number.sign == 1)
		return false;
	if (length > number.length)
		return true;
	if (length < number.length)
		return false;
	for (int i = data.size() - 1; i >= 0; i--)
	{
		if (data[i] > number.data[i])
			return true;
		if (data[i] < number.data[i])
			return false;
	}
	return true;
}

bool Number::operator >=(const int & number) const
{
	return (*this >= Number(number));
}

bool Number::operator >=(const unsigned int & number) const
{
	return (*this >= Number(number));
}

bool Number::operator <(const Number & number) const
{
	if (sign == 1 && number.sign == -1)
		return false;
	if (sign == -1 && number.sign == 1)
		return true;
	if (length > number.length)
		return false;
	if (length < number.length)
		return true;
	for (int i = data.size() - 1; i >= 0; i--)
	{
		if (data[i] > number.data[i])
			return false;
		if (data[i] < number.data[i])
			return true;
	}
	return false;
}

bool Number::operator <(const int & number) const
{
	return (*this < Number(number));
}

bool Number::operator <(const unsigned int & number) const
{
	return (*this < Number(number));
}

bool Number::operator <=(const Number & number) const
{
	if (sign == 1 && number.sign == -1)
		return false;
	if (sign == -1 && number.sign == 1)
		return true;
	if (length > number.length)
		return false;
	if (length < number.length)
		return true;
	for (int i = data.size() - 1; i >= 0; i--)
	{
		if (data[i] > number.data[i])
			return false;
		if (data[i] < number.data[i])
			return true;
	}
	return true;
}

bool Number::operator <=(const int & number) const
{
	return (*this <= Number(number));
}

bool Number::operator <=(const unsigned int & number) const
{
	return (*this <= Number(number));
}

bool Number::operator ==(const Number & number) const
{
	if (sign == 1 && number.sign == -1)
		return false;
	if (sign == -1 && number.sign == 1)
		return false;
	if (length > number.length)
		return false;
	if (length < number.length)
		return false;
	for (int i = data.size() - 1; i >= 0; i--)
	{
		if (data[i] > number.data[i])
			return false;
		if (data[i] < number.data[i])
			return false;
	}
	return true;
}

bool Number::operator ==(const int & number) const
{
	return (*this == Number(number));
}

bool Number::operator ==(const unsigned int & number) const
{
	return (*this == Number(number));
}

bool Number::operator !=(const Number & number) const
{
	if (sign == 1 && number.sign == -1)
		return true;
	if (sign == -1 && number.sign == 1)
		return true;
	if (length > number.length)
		return true;
	if (length < number.length)
		return true;
	for (int i = data.size() - 1; i >= 0; i--)
	{
		if (data[i] > number.data[i])
			return true;
		if (data[i] < number.data[i])
			return true;
	}
	return true;
}

bool Number::operator !=(const int & number) const
{
	return (*this != Number(number));
}

bool Number::operator !=(const unsigned int & number) const
{
	return (*this != Number(number));
}

// private divisor function
// this does the actual divsion of the pairs of numbers in the chain.
// using brute froce method.  max steps is 9
Number Number::divied(const Number & number, Number & carry)
{
	Number temp;
	Number second;
	if (*this == 0)
		return Number(0);
	if (*this < number)
	{
		carry *= 10;
		return Number(0);
	}
	for (Number i = 2; i < 10; i++)
	{
		temp = (i * number);
		if (temp > *this)
		{
			temp = (i - 1);
			second = (temp * number);
			carry = (*this - second);
			break;
		}
		if (temp == *this)
		{
			temp = i;
			carry = 0;
			break;
		}
	}
	return temp;
}

Recommended Answers

All 4 Replies

First off: Well done of writing your first "big" class.

I have quick question, does the prime check work. E.g what if you have 3, which is prime? I think it give false which is wrong. Also you only need to test as far as the sqrt(N).

pow does not correctly handle negative exponents.

operator%=, operator*= etc normally return a self reference. E.g. Number&.

You might want to think about moving the base of the system from 10, which really under-uses the integer storage space, to something a lot bigger.


I would also like to comment that normally, operator< and operator> etc are implemented with reference to each other, that cuts down the amount of code drastically. E.g.

bool
Number::operator<=(const Number& A) const
{
   // I like this form: 
   return !(this->operator>(A));
  
   // You can write this as well
   return A > *this;
}

Overall, a good first try. IMHO numerical code is one of the most difficult areas since it has to be both efficient and absolutely correct in for an infinite set of inputs. Even if you limit yourself to a basic set of numbers [i.e. 0,1,large,infinity] and their negatives you have a test suite of some >300 tests.

Finally, the warnings are because you are doing this: for(int i=0;i<data.size();i++) . The compiler is 100% correct, if the size of data exceeds the storage of an integer then that is a runtime bug and infinite loop. It can fixed by : for(size_t i=0;i<data.size();i++) , additional care is needed, when down casting, e.g. to a signed variable since size_t is unsigned. e.g.

// compiler/STL version specific code :: gcc-4.4
size_t i=18446744073709551526UL;    // UL : it is unsigned long
std::cout<<"I == "<<static_cast<int long>(i) <<std::endl;

This code outputs -90.

Sorry about rambling and being picky, but numerical code just cannot have unexpected results, ever. This is a good first attempt, but will need a bit of polish.

Just a couple of notes on how you have implemented your operators. Taking operator+ and operator+= as the examples but it applies to all the other ones too.

Firstly because operator+= does in place addition it can return const Number& rather than Number which is more efficient as there is no object copy on return. Note that operator+ must return Number on the whole to work properly but that may involve copying objects (calling copy constructor and destructor) so is less efficient.

So you have implemented operator+ and implemented operator+= in terms of operator+. That's ok but consider this code

Number result, num;
int i;

// Initialise i and num

num += i;
result = num + i;
result = i + num;

Line 8 will not compile with your object.

Now instead lets pretend that you actually implemented the addition algorithm in operator+= you can write operator+ as member function like this

Number Number::operator+(const Number& number) const
{
    return Number(*this) += number;
}

This form has the advantage that a good optomising compiler can perform the return value optimisation. This optimisation removes the copy of the returned objected in some cases by constructing the return value directly in the place it is being returned to.

Better we can write the operator+ that take differently typed values as helper functions, they don't even need to be friends as they only call the public interface of Number, that allows us to write

Number operator+(const Number& op1, int op2)
{
    return Number(op1) += Number(op2);
}

Number operator+(int op1, const Number& op2)
{
    return Number(op2) += Number(op1);
}

and this allows line 8 of my original listing to compile.

You can find out more about return value optimisation and implementation of operators in the books Effective C++ and More Effective C++ by Scott Meyers

commented: Good explanation +4

Another thing to add, I feel like you have a lot of redundant coding.
For example, you can implement the operator -() in terms of the
operator +(), instead of providing a definition for each one. Did you feel
like you have copied and pasted a lot of code?

Thanks for the input guys. Ill keep working on it.

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