I can't make my array work. I have never encountered this error before and I am a beginner programmer, this is my homework assignment. Please help! I really don't understand/know a lot of terminology, so it would be most helpful if you showed me how to change my errors. Thank you!

#include <iostream>
#include <string>
#include <cstdlib>
#include <ctime>
using namespace std;


void drawCard(int &value, int &suit, int drawn[])
{
	do
	{
		value = (rand()%13) + 1;
		suit = (rand()%4) + 1;
	} while (drawn[(value*suit) - 1] == 1);

	drawn[(value*suit) - 1] = 1;
}

void displayCardValue(int value) // so card values 1, 
	//11-13 correspond to card names
{
	if ((value >= 2) && (value <= 10)) // cards 2-10 are numbers
		cout << value;
	else if (value == 1)
		cout << "Ace";
	else if (value == 11)
		cout << "Jack";
	else if (value == 12)
		cout << "Queen";
	else if (value == 13)
		cout << "King";
	else
	{
		cout << "Error! Invalid card value." << endl;
		exit(0);
	}
}

void displayCardSuit(int suit) // assign numbers 1-4 to 1 of the 4 suits
{
	if (suit == 1)
		cout << " of spades";
	else if (suit == 2)
		cout << " of clubs";
	else if (suit == 3)
		cout << " of diamonds";
	else if (suit == 4)
		cout << " of hearts";
	else
	{
		cout << "Error! Invalid card suit." << endl;
		exit(0);
	}
}

void displayCard(int &value, int &suit, int drawn[]) // so don't have to call both 
	//displayCardFace and displayCardSuit, can call both at once
{
	drawCard(value, suit, drawn);
	displayCardValue(value);
	displayCardSuit(suit);
}

int getCardPoints(int &value, int &aceValue)// assigning values to cards for
	//black jack addition
{
	if ((value >= 2) && (value <= 10))
		return (value);
	else if (value == 1)
	{
		aceValue = 10; //11-1
		return 1; // see explanation
	}
	else if (value == 11)
		return 10;
	else if (value == 12)
		return 10;
	else if (value == 13)
		return 10;
	else if (value == 0)
		return 0;
	else
	{
		cout << "Error! Invalid card value." << endl;
		exit(0);
	}
}

int playerLoop(int playerTotal, int & aceValue, int drawn[]) //for players points and if
	//they want to keep getting new cards
{
	string answer;
	do // loop because player may be asked to hit or stay multiple times
	{
		cout << "Player's current hand point value is ";
		cout << playerTotal;
		if (aceValue > 0)
			cout << " or " << playerTotal + aceValue << endl;
		else
			cout << endl; //added in myself
		cout << "Do you want another card? (\"hit\" or \"stay\"): ";
		getline(cin, answer);
		if (answer == "hit")
		{
			int nextValue = 0; //(rand()%13) + 1; //gets value number
			int nextSuit = 0; //(rand()%4) + 1; //gets a suit
			cout << "Player is dealt ";
			displayCard(nextValue, nextSuit, drawn); //calls and displays the card
			cout << endl;
			//add new points onto old point total for a new total
			playerTotal = playerTotal + getCardPoints(nextValue, aceValue);
		}
	} while ((answer == "hit") && (playerTotal <= 21)); //over 21 lose or at 21 win
	
	return playerTotal; //returns new player total
}

int dealerLoop(int dealerTotal, int & aceValue, int drawn[])
{
	int bestHand;
	if (dealerTotal + aceValue < 22)
		bestHand = dealerTotal + aceValue;
	else
		bestHand = dealerTotal;

	while (bestHand < 17)
	{
		cout << "Dealer's current hand point value is ";
		cout << dealerTotal;
		if (aceValue > 0)
			cout << " or " << dealerTotal + aceValue;
		cout << endl;

		int nextValue = 0; //(rand()%13) + 1; //gets face number
		int nextSuit = 0; //(rand()%4) + 1; //gets a suit
		cout << "Dealer is dealt ";
		displayCard(nextValue, nextSuit, drawn); //calls and displays the card
		cout << endl;
		//add new points onto old point total for a new total
		dealerTotal = dealerTotal + getCardPoints(nextValue, aceValue);
		
		if (dealerTotal + aceValue < 22)
			bestHand = dealerTotal + aceValue;
		else
			bestHand = dealerTotal;
	}
	
	return dealerTotal; //returns dealer's new total
}
int main()
{
	// Reset the random number generator
	srand((unsigned)time(0));


	// draw a card
	int playerC1_value = 0; //(rand()%13) + 1;
	int playerC1_suit = 0; //(rand()%4) + 1;
	int dealerC1_value = 0; //(rand()%13) + 1;
	int dealerC1_suit = 0; //(rand()%4) + 1;
	int playerC2_value = 0; //(rand()%13) + 1;
	int playerC2_suit = 0;//(rand()%4) + 1;
	int dealerC2_value = 0; //(rand()%13) + 1;
	int dealerC2_suit = 0; //(rand()%4) + 1;
	
	//player dealt 2 cards, know both values
	int value = 0, suit = 0;
	int drawn[52] = {0};
	int index = (value * suit)-1;
	drawn[index] = 1;

	cout << "Player has ";
	displayCard(playerC1_value, playerC1_suit, drawn);
	drawn[index] = 1;
	cout << " and ";
	displayCard(playerC2_value, playerC2_suit, drawn);
	cout << endl;
	
	//dealer dealt 2 cards, only display 1
	cout << "Dealer has ";
	displayCard(dealerC1_value, dealerC1_suit, drawn);
	cout << " showing " << endl;
	drawCard(dealerC2_value, dealerC2_suit, drawn);//draws a card for the second dealer card value
	// figure player total hand value
	int playerAceValue = 0;
	int dealerAceValue = 0;
	int playerTotal = getCardPoints(playerC1_value, playerAceValue) + getCardPoints(playerC2_value, playerAceValue);
	playerTotal = playerLoop(playerTotal, playerAceValue, drawn);

	int dealerTotal = getCardPoints(dealerC1_value, dealerAceValue) + getCardPoints(dealerC2_value, dealerAceValue); 
	dealerTotal = dealerLoop(dealerTotal, dealerAceValue, drawn);

	if (playerAceValue >= 1)
		cout << "At the end, player has " << playerTotal << " or " << playerTotal + playerAceValue << " points " << endl;
	else
		cout << "At the end, palyer has " << playerTotal << " points" << endl; 
	
	if (dealerAceValue >= 1)
		cout << "At the end, dealer has " << dealerTotal << " or " << dealerTotal + dealerAceValue << " points " << endl;
	else
		cout << "At the end, dealer has " << dealerTotal << " points" << endl; 

	int playerHighestTotal = playerTotal + playerAceValue;
	int dealerHighestTotal = dealerTotal + dealerAceValue;

	if ((dealerTotal == playerTotal) || (dealerTotal == playerHighestTotal) 
		|| (dealerHighestTotal == playerTotal) || (dealerHighestTotal == playerHighestTotal))
		cout << "Draw" << endl;
	else if (((dealerTotal == 21) && (playerTotal == 21)) || ((dealerTotal == 21) && (playerHighestTotal == 21))
		|| ((dealerHighestTotal == 21) && (playerTotal == 21)) || ((dealerHighestTotal == 21) && (playerHighestTotal == 21)))
		cout << "Tie!" << endl;

	else if ((playerTotal > 21) && (playerHighestTotal > 21))
		cout << "Player busted" << endl;

	else if (((dealerTotal > 21) && (dealerHighestTotal > 21)) && ((playerTotal <= 21) || (playerHighestTotal <= 21)))
		cout << "Dealer busted -- player wins!" << endl;

	else if (((dealerTotal > playerTotal) && (dealerTotal > playerHighestTotal)) || ((dealerHighestTotal > playerTotal) &&
		(dealerHighestTotal > playerHighestTotal)) && ((dealerHighestTotal <= 21) || (dealerTotal <= 21)) && ((playerHighestTotal < 21)
		|| (playerTotal < 21)))
		cout << "Dealer wins" << endl;
	else
		cout << "Player wins!" << endl;
}

Figured it out! I needed to take out lines 170 and 174, not even sure why they were in there.

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