Okay, so I've been working on this Inventory Program non-stop all day long. I've made massive changes to it several times and feel like I'm banging my head against the wall. And finally, I managed to make it do everything I need it to do like cycle through an inventory one item at a time, add new entries, alter existing entries, deleting entries, and saving changes. However, the one thing, and perhaps the most important thing it's supposed to do, it doesn't do! Which is display the inventory information. And I could have sworn I included code that specifically did that. >.<

I'm using netbeans, and it is giving me absolutely zero error reports or feedback of any kind. It brings up the program's GUI and displays the buttons/commands or otherwise functional part of the display. But the other half of the display is blank, which is where product information should be. I need help, bad. If anyone could point me in the right direction to make the GUI display everything, I'd be very grateful. The code is below. Feel free to copy/paste into your own IDE to run it yourself to see what I'm talking about.

Main Class:

package videogameinventory;

/**
 *
 * @author Lunar Savage
 */

import java.util.ArrayList;
import java.util.List;
import javax.swing.*;

import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.net.URL;
import javax.swing.AbstractAction;
import javax.swing.Action;
import javax.swing.ImageIcon;
import java.awt.Image;
import javax.swing.Icon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.*;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;

public class VideoGameInventory extends JFrame {

	protected int currentItem;
	private JTextArea output;
	private JButton next, previous, first, last, save, search;
	private JButton add, modify, delete;

	// array to store products
	protected static ArrayList<ExtendedGameClass> list = new ArrayList<ExtendedGameClass>();


	public VideoGameInventory() {
		super("Inventory GUI");
		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // quit if the window is closed

		// set up the data
		initData();

		// set up the GUI itself
		JPanel mainpanel = new JPanel();
		setContentPane(mainpanel);
		mainpanel.setLayout(new BoxLayout(mainpanel,BoxLayout.Y_AXIS));

		// output area
		output = new JTextArea(10,60);
		output.setEditable(false);
		mainpanel.add(output);

		// button area
		JPanel buttons = new JPanel();
		buttons.setLayout(new BoxLayout(buttons,BoxLayout.X_AXIS));

		// "first" button
		first = new JButton("First");
		currentItem = 0;
		first.addActionListener(new ActionListener() { // for button clicks
			public void actionPerformed(ActionEvent e) {
				VideoGameInventory.this.currentItem = 0;
				VideoGameInventory.this.displayGameClass();
			}
		});
		buttons.add(first);

		// "previous" button
		previous = new JButton("Previous");
		currentItem = 0;
		previous.addActionListener(new ActionListener() { // for button clicks
			public void actionPerformed(ActionEvent e) {
				VideoGameInventory.this.currentItem--;

				// gone too far, so go to the end...
				if (VideoGameInventory.this.currentItem < 0) VideoGameInventory.this.currentItem = VideoGameInventory.this.list.size()-1;
				VideoGameInventory.this.displayGameClass();
			}
		});
		buttons.add(previous);

		// "next" button
		next = new JButton("Next");
		currentItem = 0;
		next.addActionListener(new ActionListener() { // for button clicks
			public void actionPerformed(ActionEvent e) {
				VideoGameInventory.this.currentItem++;

				// gone to far, so go back to the beginning
				if (VideoGameInventory.this.currentItem >= VideoGameInventory.this.list.size()) VideoGameInventory.this.currentItem = 0;
				VideoGameInventory.this.displayGameClass();
			}
		});
		buttons.add(next);

		// "last" button
		last = new JButton("Last");
		currentItem = 0;
		last.addActionListener(new ActionListener() { // for button clicks
			public void actionPerformed(ActionEvent e) {
				VideoGameInventory.this.currentItem = VideoGameInventory.this.list.size()-1;
				VideoGameInventory.this.displayGameClass();
			}
		});
		buttons.add(last);

		// second button area
		JPanel buttons2 = new JPanel();
		buttons2.setLayout(new BoxLayout(buttons2,BoxLayout.X_AXIS));

		// "save" button
		save = new JButton("Save");
		save.addActionListener(new ActionListener() { // for button clicks
			public void actionPerformed(ActionEvent e) {
				save();
			}
		});
		buttons2.add(save);

		// "search" button
		search = new JButton("Search");
		search.addActionListener(new ActionListener() { // for button clicks
			public void actionPerformed(ActionEvent e) {
				search();
			}
		});
		buttons2.add(search);

		// "add" button
		add = new JButton("Add");
		add.addActionListener(new ActionListener() { // for button clicks
			public void actionPerformed(ActionEvent e) {
				// get values and set them
				String name = JOptionPane.showInputDialog(VideoGameInventory.this,"Enter the item's name");
				int units = Integer.parseInt(JOptionPane.showInputDialog(VideoGameInventory.this,"Enter the units in stock"));
				double price = Double.parseDouble(JOptionPane.showInputDialog(VideoGameInventory.this,"Enter the price of each item"));
				String genre = JOptionPane.showInputDialog(VideoGameInventory.this,"Enter the genre");

				//pad name
				while (name.length() < 20) {
					name += " ";
				}
				
				int number = 0;
				//get the highest number
				for (int i = 0; i < list.size(); i++) {
					if (list.get(i).getNumber() > number)
						number = list.get(i).getNumber();
				}

				// make the object
				ExtendedGameClass p = new ExtendedGameClass(number+1,name,units,price,genre);
				list.add(p);
				currentItem = list.size()-1;
				// show it
				displayGameClass();
			}
		});
		buttons2.add(add);

		// "modify" button
		modify = new JButton("Modify");
		modify.addActionListener(new ActionListener() { // for button clicks
			public void actionPerformed(ActionEvent e) {
				// get new values and set them
				GameClass p = list.get(currentItem);
				p.setNumber(Integer.parseInt(JOptionPane.showInputDialog(VideoGameInventory.this,"Enter the item number",p.getNumber())));
				p.setName(JOptionPane.showInputDialog(VideoGameInventory.this,"Enter the item's name",p.getName()));
				p.setUnits(Integer.parseInt(JOptionPane.showInputDialog(VideoGameInventory.this,"Enter the units in stock",p.getUnits())));
				p.setPrice(Double.parseDouble(JOptionPane.showInputDialog(VideoGameInventory.this,"Enter the price of each item",p.getPrice())));
				

				// show it
				displayGameClass();
			}
		});
		buttons2.add(modify);

		// "delete" button
		delete = new JButton("Delete");
		delete.addActionListener(new ActionListener() { // for button clicks
			public void actionPerformed(ActionEvent e) {
				try {
					list.remove(currentItem);
				} catch (Exception ex) {} // if there was nothing to begin with
				currentItem--;
				if (currentItem < 0) currentItem = 0;
				displayGameClass();
			}
		});
		buttons2.add(delete);

		mainpanel.add(buttons);
		mainpanel.add(buttons2);

		// show the logo graphics
		CompanyLogo g = new CompanyLogo();
		mainpanel.add(g);

		displayGameClass(); // show the first product

	}

	
	private void initData() {
		
		ExtendedGameClass p1 = new ExtendedGameClass(1, "Fallout ", 12, 9.99, "RPG"); 
		ExtendedGameClass p2 = new ExtendedGameClass(2, "Gears of War ", 20, 12.99, "TPS "); 
		ExtendedGameClass p3 = new ExtendedGameClass(3, "Portal 2 ", 10, 14.99, "Puzzle"); 
		ExtendedGameClass p4 = new ExtendedGameClass(4, "Galaga ", 3, 17.50, "Arcade"); 

		// put them in the array 
		list.add(p1); 
		list.add(p2); 
		list.add(p3); 
		list.add(p4); 

		// sort it
		list = bubbleSort(list);
                
                
	}

	protected void displayGameClass() {
		try {
			displayGameClass(list.get(currentItem),output);
		} catch (Exception ex) {
			displayGameClass(null,output); // if the list is empty
		}
	}

	// display one product in the output area
	protected void displayGameClass(ExtendedGameClass p, JTextArea j) {
		j.setText(""); // clear anything that's there
		if (p == null) return;

		// output the products using proper formatting, with a header row
		// the columns are spaced using tabs to look nice
		j.append("Number\tName\t\tUnits\tPrice\tFee\tVal\tGenre\n");
		j.append(String.format("%03d\t%s\t%03d\t$%.2f\t$%.2f\t$%.2f\t%s\n",
				p.getNumber(),p.getName(),p.getUnits(),p.getPrice(),p.fee(),p.calculateInventory()));

		// total value...
		j.append(String.format("Total value (with the fee): $%.2f\n",totalValue()));
	}

	



	// total value of everything in the array
	public static double totalValue() {
		double totalval = 0.0;
		for (int i = 0; i < list.size(); i++) {
			totalval += list.get(i).calculateInventory();
		}
		return totalval;
	}

	// bubble sort
	public static ArrayList<ExtendedGameClass> bubbleSort(ArrayList<ExtendedGameClass> list) {
		int n = list.size();
		for (int search = 1; search < n; search++) {
			for (int i = 0; i < n-search; i++) {
				if (list.get(i).getName().compareToIgnoreCase(list.get(i+1).getName()) > 0) {
					// swap
					ExtendedGameClass temp = list.get(i);
					list.set(i,list.get(i+1));
					list.set(i+1,temp);
				}
			}
		}
		return list;
	}

	// call save the first time with true, so that we make the dir, if it's not there
	public void save() {
		save(true);
	}

	// save it to C:\data\inventory.dat
	public void save(boolean saveagain) {
		try { // try saving it!
			BufferedWriter w = new BufferedWriter(new FileWriter("c:\\data\\inventory.dat"));
			for (int i = 0; i < list.size(); i++) {
				ExtendedGameClass GCD  = list.get(i);
				w.write( "Item number: " + GCD.getNumber() + "\n");
				w.write( "Item name: " + GCD.getName() + "\n");
				w.write( "Items in stock: " + GCD.getUnits() + "\n");
				w.write( "Genre: " + GCD.getgenre() + "\n");
				w.write( "Price: $" + GCD.getPrice() + "\n");
			        //w.write( "Fee: $" + GCD.getfee() + "\n");
				w.write( "Value (including the fee): $" + GCD.calculateInventory() + "\n");
				w.newLine();
			}
			// total value of it
			w.write( "Total fee: $" + (totalValue() - totalValue()/1.05) + "\n");
			w.write( "Total value (including the fee): $" + totalValue() + "\n");
			w.close();
		} catch (Exception ex) {
			if (saveagain) {
				new File("c:\\data\\").mkdir(); // make it if it wasn't there!
				save(false); // if it doesn't work now, we have a big problem!
			}
		}
	}

	// search by name
	public void search() {
		boolean found = false;
		String name = JOptionPane.showInputDialog(this,"Enter the name to search for");
		for (int i = 0; i < list.size(); i++) {
			if (list.get(i).getName().trim().equals(name)) {
				currentItem = i;
				displayGameClass();
				found = true;
			}
		}
		if (!found) {
				JOptionPane.showMessageDialog(VideoGameInventory.this,"Not found"); // do nothing
			
		}
	}

	public static void main(String[] args) {
		// setup and run the gui
		VideoGameInventory GCD = new VideoGameInventory();
		GCD.pack();
		GCD.setVisible(true);
	}

    
    }

Game Class:

package videogameinventory;

/**
 *
 * @author Lunar Savage
 */
public class GameClass {
    
    private int number;
	private String name;
	private int units;
	private double price;

//	constructor
	public GameClass(int number, String name, int units, double price) 
	{
		this.number = number;
		this.name = name;
		this.units = units;
		this.price = price;
	}

//	value of this product
	public double calculateInventory() 
	{
		return price*units;
	}


	public int getNumber() 
	{
		return number;
	}


	public void setNumber(int number) 
	{
		this.number = number;
	}


	public String getName() 
	{
		return name;
	}


	public void setName(String name) 
	{
		this.name = name;
	}


	public int getUnits() 
	{
		return units;
	}


	public void setUnits(int units) 
	{
		this.units = units;
	}


	public double getPrice() 
	{
		return price;
	}


	public void setPrice(double price)
	{
		this.price = price;
	}



}

Extended Game Class:

package videogameinventory;

/**
 *
 * @author Lunar Savage
 */

public class ExtendedGameClass extends GameClass {
    
    private String genre; //extra field
        double fee=0.05;

//	constructor
	public ExtendedGameClass(int number, String name, int units, double price, String genre) 
	{
		super(number, name, units, price);
		this.genre = genre;
	}

//	value of this including a 5% fee
	public double calculateInventory() 
	{
		return super.getPrice()*super.getUnits() + fee();
	}

//	compute the fee
	public double fee() 
	{
		return super.getPrice()*super.getUnits()*0.05;
	}

	
        
	public String getgenre() 
	{
		return genre;
	}


	public void setgenre(String genre) 
	{
		this.genre = genre;
	}


}

Company Logo Class:

package videogameinventory;

/**
 *
 * @author Lunar Savage
 */
    
    import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;

import javax.swing.JPanel;

// graphics, draws company logo
	public class CompanyLogo extends JPanel 
	{
		public CompanyLogo() 
		{
			super();
			setPreferredSize(new Dimension(150,100));
		}
		public void paint(Graphics g) 
		{
			g.setColor(Color.green);
			g.fillOval(15,10,125,60);
			g.setColor(Color.black);
			g.drawOval(15,10,125,60);
			g.drawString("Games R Us", 45, 45); 
		}
	}

If anyone bothers to look at this, I thank you in advance for your patience and time for helping one very frustrated person.

Okay, found part of the problem. Line 250-252 of the main class are this:

j.append("Number\tName\t\tUnits\tPrice\tFee\tVal\tGenre\n");
		j.append(String.format("%03d\t%s\t%03d\t$%.2f\t$%.2f\t$%.2f\t%s\n",
				p.getNumber(),p.getName(),p.getUnits(),p.getPrice(),p.fee(),p.calculateInventory()));

It should be this:

j.append(           "Number\tName\tUnits\tPrice\tFee\tVal\tGenre\n");
		j.append(String.format("%03d\t%s\t%03d\t$%.2f\t$%.2f\t$%.2f\t\n",
				p.getNumber(),p.getName(),p.getUnits(),p.getPrice(),p.fee(),p.calculateInventory()));

The display is finally working! ^_^

Now one minor problem. I just need it to display the genre addition from the extended class. -.-

*bangs head against wall*

Hooboy...

I'll keep working on this and looking for help!

If anyone is following this, or cares...

I think the genre isn't displaying because the code is this:

j.append(           "Number\tName\tUnits\tPrice\tFee\tVal\tGenre\n");
		j.append(String.format("%03d\t%s\t%03d\t$%.2f\t$%.2f\t$%.2f\t\n",
				p.getNumber(),p.getName(),p.getUnits(),p.getPrice(),p.fee(),p.calculateInventory()));

But may need to be this:

j.append(           "Number\tName\tUnits\tPrice\tFee\tVal\tGenre\n");
		j.append(String.format("%03d\t%s\t%03d\t$%.2f\t$%.2f\t$%.2f\t%s\n",
				p.getNumber(),p.getName(),p.getUnits(),p.getPrice(),p.fee(),p.getgenre(),p.calculateInventory()));

But the problem is, if I make that change, it goes right back to not displaying the information. WHY!?!?!?!?!?!?! T_T

AHAHAHAHAHAHA. YES. I GOT IT. I'M DONE! WHEEEE!!!!!!!

Here's what I needed to do:

j.append(           "Number\tName\tUnits\tPrice\tFee\tVal\tGenre\n");
		j.append(String.format("%03d\t%s\t%03d\t$%.2f\t$%.2f\t$%.2f\t%s\n",
				p.getNumber(),p.getName(),p.getUnits(),p.getPrice(),p.fee(),p.calculateInventory(),p.getgenre()));

xD

The p.getgenre bit needed to come last. I was misreading the order of my code. I'm so tired. Now with this done I can finally go turn this in, get some sleep and hope for the best. If I did well enough with this assignment, I'll finally have my associates for programming (a career which I'm rethinking...I think perhaps I'd be better off doing game writing instead of trying to dirty my hands with programming).

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