I'm trying to implement a Double-Linked List ADT in an array (contiguous memory only, no dynamic allocation at runtime). So far, all my code does is generate a seg fault whenever I try and add a new element. Here's the whole ADT, if anybody feels like looking over it.

FILE: CELEMENT.H

/*
 * ------------------------------------------------------------------
 *    Element.h - Element ADT prototypes/data declarations
 *
 *    Author: David McCaughan (1995, CIS2520 revision 2006)
 * ------------------------------------------------------------------
 */

#ifndef ELEMENT_H
#define ELEMENT_H


/*
 * --- TYPE: Element -------------------------------------------------------
 *    Component element in 2-way linked data structures
 * -------------------------------------------------------------------------
 */
typedef struct Element_t
{
    void            *data;        /* reference to data */
    int         left;        /* reference to index of previous/left element */
    int         right;    /* reference to index of next/right element */
} Element;


/* --- file: Element.c --- */

Element * elementCreate   (Element *, void *);
int       elementDelete   (Element *);
void    * elementGetData  (Element *);
void    * elementSetData  (Element *, void *);
int       elementGetLeft  (Element *);
int       elementGetRight (Element *);
void      elementSetLeft  (Element *, int);
void      elementSetRight (Element *, int);


#endif

FILE: CELEMENT.C

/*
 * ------------------------------------------------------------------
 *    Element.c - Element ADT implementation
 *
 *    Author: David McCaughan (1995, CIS*2520 revision 2006)
 * ------------------------------------------------------------------
 */

#include <stdlib.h>
#include <stdio.h>
#include "CElement.h"


/*
 * ---------------------------------------------------------
 *    elementCreate
 *        - Creates new element, initializing contents to
 *          be a reference to the provided data
 * ---------------------------------------------------------
 *    PRE:
 *        n/a
 * ---------------------------------------------------------
 *  POST:
 *        new element is allocated and initialized; returns a
 *        reference to the new element
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : memory allocation failure (allocation)
 * ---------------------------------------------------------
 */
Element *elementCreate(Element *new, void *data)
{
    new->data = data;

    return(new);

} /* elementCreate */



/*
 * ---------------------------------------------------------
 *    elementDelete
 *        - De-allocate memory associated with element
 *          provided
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *  POST:
 *        this element is destroyed; returns 0 if this was
 *        NULL, 1 otherwise
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
int elementDelete(Element *this)
{
    if (this)
    {
        this->left=-1;
        this->right=-1;
        return(1);
    }
    else
        return(0);

} /* elementDelete */



/*
 * ---------------------------------------------------------
 *    elementGetData
 *        - Obtain reference to the data stored in provided
 *          element
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *  POST:
 *        returns value of data
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
void *elementGetData(Element *this)
{
    return(this->data);

} /* elementGetData */


/*
 * ---------------------------------------------------------
 *    elementSetData
 *        - Reassign reference to the data stored in provided
 *          element
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *  POST:
 *        returns previous (overwritten) value of data
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
void *elementSetData(Element *this, void *data)
{
    void *save;
    
    save = this->data;
    this->data = data;

    return(save);

} /* elementSetData */



/*
 * ---------------------------------------------------------
 *    elementGetLeft
 *        - Obtain left reference of the provided element
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *  POST:
 *        returns value of left
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
int elementGetLeft(Element *this)
{
    return(this->left);

} /* elementGetLeft */



/*
 * ---------------------------------------------------------
 *    elementGetRight
 *        - Obtain right reference of the provided element
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *  POST:
 *        returns value of right
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
int elementGetRight(Element *this)
{
    return(this->right);

} /* elementGetRight */



/*
 * ---------------------------------------------------------
 *    elementSetLeft
 *        - Set left element reference of provided element
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *  POST:
 *        left is assigned provided reference
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
void elementSetLeft(Element *this, int ref)
{
    this->left = ref;

} /* elementSetLeft */



/*
 * ---------------------------------------------------------
 *    elementSetRight
 *        - Set right element reference of provided element
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *  POST:
 *        right is assigned provided reference
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
void elementSetRight(Element *this, int ref)
{
    this->right = ref;

} /* elementSetRight */

FILE: CLIST.H

/*
 * ------------------------------------------------------------------
 *    List.h - List ADT prototypes/data declarations
 *
 *    Author: David McCaughan (1995, CIS*2520 revision 2006)
 * ------------------------------------------------------------------
 */

#ifndef LIST_H
#define LIST_H


#include <stdio.h>
#include "CElement.h"


/*
 * --- TYPE: List ----------------------------------------------------------
 *    A set of objects stored in a 2-way chained linear sequence
 * -------------------------------------------------------------------------
 */
typedef struct List_t
{
    int     element_count;        /* number of elements in list */
    int     position;            /* current (numeric) position in list */
    Element elements[1000];            /* list of elements */
    Element *current;            /* current element */
} List;


/* --- file: List.c --- */

List * listCreate     (void);
int    listDelete     (List *);
int    listClear      (List *);
List * listHead       (List *);
List * listTail       (List *);
List * listPrev       (List *);
List * listNext       (List *);
List * listMoveToNth  (List *, int);
List * listAddAfter   (List *, void *);
List * listAddBefore  (List *, void *);
void * listGetCurrent (List *);
void * listSetCurrent (List *, void *);
void * listDelCurrent (List *);
int    listIsEmpty    (List *);
int    listLength     (List *);
int    listPosition   (List *);


#endif

FILE: CLIST.C

/*
 * ------------------------------------------------------------------
 *    List.c - List ADT implementation
 *
 *    Author: David McCaughan (1995, CIS*2520 revision 2006)
 * ------------------------------------------------------------------
 */

#include <stdlib.h>
#include <stdio.h>
#include "CList.h"
#include "CElement.h"


/*
 * ---------------------------------------------------------
 *    listCreate
 *        - Create new list initialized to empty
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *    POST:
 *        new list is allocated and initialized; returns a
 *        reference to new list
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : memory allocation failure (allocation)
 * ---------------------------------------------------------
 */
List *listCreate(void)
{
    int x=0;

    List *new = NULL;        /* new list */

    if (!(new = calloc(1,sizeof(List))))
        return(NULL);

    new->element_count = 0;
    new->position = 0;
    for (x=0; x<1000; x++)
    {
        new->elements[x].left=-1;
        new->elements[x].right=-1;
    }
    new->current = NULL;

    return(new);

} /* listCreate */



/*
 * ---------------------------------------------------------
 *    listDelete
 *        - De-allocate all memory associated with provided
 *          list object
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *    POST:
 *        this list is destroyed; returns number of elements
 *        that were in the list
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
int listDelete(List *this)
{
    int retval = 0;        /* return value */

    if (this)
    {
        retval = listClear(this);
        free(this);
    }

    return(retval);

} /* listDelete */



/*
 * ---------------------------------------------------------
 *    listClear
 *        - De-allocate all memory associated with element
 *          structures of provided list, resetting state of
 *          list to empty
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *    POST:
 *        this list is empty; returns number of elements that
 *        were in the list
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
int listClear(List *this)
{
    int i;            /* loop index */
    int retval;        /* return value */
    
    /*
     * de-allocate element memory
     */
    if (this->elements)
    {
        for (i = 0; i < 1000; i++)
        {
            this->elements[i].left=-1;
            this->elements[i].right=-1;
        }
    }

    /*
     * save number of elements in list then reset to empty
     */
    this->element_count = 0;
    retval = this->element_count;
    this->position = 0;
    this->current = NULL;

    return(retval);

} /* listClear */



/*
 * ---------------------------------------------------------
 *    listHead
 *        - Adjust position to the beginning of provided list
 *        - NOTE: this operation is non-destructive on an
 *          empty list
 * ---------------------------------------------------------
 *    PRE:
 *        list is non-empty
 * ---------------------------------------------------------
 *    POST:
 *        current & position reference the first element in
 *        this list; returns a reference to this
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : list is empty
 * ---------------------------------------------------------
 */
List *listHead(List *this)
{
    if (this->elements != NULL)
    {
        this->current = &this->elements[0];
        this->position = 1;
        return(this);
    }
    else
        return(NULL);

} /* listHead */



/*
 * ---------------------------------------------------------
 *    listTail
 *        - Adjust position to the end of provided list
 *        - NOTE: this operation is non-destructive on an
 *          empty list
 * ---------------------------------------------------------
 *    PRE:
 *        list is non-empty
 * ---------------------------------------------------------
 *    POST:
 *        current & position reference the last element in
 *        this list; returns a reference to this
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : list is empty
 * ---------------------------------------------------------
 */
List *listTail(List *this)
{
    if (this->elements != NULL)
    {
        this->current = &this->elements[elementGetLeft(this->elements)];
        this->position = this->element_count;
        return(this);
    }    
    else
        return(NULL);

} /* listTail */



/*
 * ---------------------------------------------------------
 *    listPrev
 *        - Move the the previous element in the provided list
 * ---------------------------------------------------------
 *    PRE:
 *        list is non-empty; list is not positioned at the
 *        first element
 * ---------------------------------------------------------
 *    POST:
 *        current & postition now reference the element
 *        preceeding the current one in this list; returns a
 *        reference to this
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : list is empty
 *        NULL : already at beginning of list
 * ---------------------------------------------------------
 */
List *listPrev(List *this)
{
    /*
     * note that this explicity covers "at beginning of list", and
     * implicitly covers "empty list", and "single element list" cases.
     */
    if (this->current == &this->elements[0])
        return(NULL);

    this->current = &this->elements[elementGetLeft(this->current)];
    this->position--;

    return(this);

} /* listPrev */



/*
 * ---------------------------------------------------------
 *    listNext
 *        - Move the the next element in the provided list
 * ---------------------------------------------------------
 *    PRE:
 *        list is non-empty; list is not positioned at the
 *        last element
 * ---------------------------------------------------------
 *    POST:
 *        current & position now reference the element
 *        succeeding the current one in this list;  returns 
 *        a reference to this
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : list is empty
 *        NULL : already at end of list
 * ---------------------------------------------------------
 */
List *listNext(List *this)
{
    /*
     * must explicitly cover "at end of list" as well as "empty list"
     * and "single element list" cases
     */
    if ((this->position >= this->element_count)
            || (!this->elements) || (this->element_count < 2))
        return(NULL);

    this->current = &this->elements[elementGetRight(this->current)];
    this->position++;

    return(this);

} /* listNext */



/*
 * ---------------------------------------------------------
 *    listMoveToNth
 *        - Move to the "Nth" element in the provide dlist
 *        - NOTE: elements are counted from 1 (not 0)
 * ---------------------------------------------------------
 *    PRE:
 *        0 < n <= element_count
 * ---------------------------------------------------------
 *    POST:
 *        current & position now reference the "Nth" element
 *        in this list; returns a reference to this
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : element index out of bounds (index)
 * ---------------------------------------------------------
 */
List *listMoveToNth(List *this, int n)
{
    int i;            /* loop index */
    int offset;        /* offset to new location from current */
    int ofor;        /* forward and ...                           */
    int obak;        /*         ... backward offsets respectively */

    /*
     * this should avoid ANY illegal situation (i.e. an "nth" element
     * exists) - excepting destructive user interference
     */
    if ((n < 1) || (n > this->element_count))
        return(NULL);

    /*
     * determine offset & direction of pointer movement from current:
     * (adds a couple of arithmetic operations over linear search
     * however may save time if movement is highly localized or a
     * regular progression through the list (i.e. by 2s))
     */

    obak = (this->position - n + this->element_count) % this->element_count;
    ofor = (n - this->position + this->element_count) % this->element_count;
    offset = (obak < ofor) ? obak : ofor;
    if (ofor < obak)
        /* move forward */
        for (i = 0; i < offset; i++)
            this->current = &this->elements[elementGetRight(this->current)];
    else
        /* move backward */
        for (i = 0; i < offset; i++)
            this->current = &this->elements[elementGetLeft(this->current)];

    this->position = n;

    return(this);

} /* listMoveToNth */



/*
 * ---------------------------------------------------------
 *    listAddAfter
 *        - Insert a new element containing the provided
 *          data reference in list AFTER current element 
 *        - NOTE: current reference remains unchanged
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *    POST:
 *        element containing data reference is inserted into
 *        this list AFTER the current one, or is installed as
 *        the new head of the list if it was emtpy; returns
 *        a reference to this
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : new_element() failure
 * ---------------------------------------------------------
 */
List *listAddAfter(List *this, void *data)
{
    int x;
    
    Element *new;        /* new element */

    if (!(new = elementCreate(new, data)))
        return(NULL);

    /*
     * link into list
     */
    if (!this->elements)
    {
        this->elements[0] = *new;
        this->current = this->elements;
        elementSetLeft(this->current,0);
        elementSetRight(this->current,0);
        this->position++;
    }
    else
    {
        for (x=0; x<1000; x++){
            if ((this->elements[x].left==-1)&&(this->elements[x].right==-1))
            {
                this->elements[x]=*new;
                break;
            }
        }
        elementSetLeft(new, elementGetLeft(&this->elements[(elementGetRight(this->current))]));
        elementSetLeft(&this->elements[elementGetRight(this->current)],x);
        elementSetRight(new,elementGetRight(this->current));
        elementSetRight(this->current,x);
    }
    this->element_count++;

    return(this);

} /* listAddAfter */




/*
 * ---------------------------------------------------------
 *    listAddBefore
 *        - Insert a new element containing the provided
 *          data reference in list BEFORE current element 
 *        - NOTE: current reference remains unchanged
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *    POST:
 *        element containing data reference is inserted into
 *        this list BEFORE the current one, or is installed as
 *        the new head of the list if it was emtpy; returns
 *        a reference to this
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : new_element() failure
 * ---------------------------------------------------------
 */
List *listAddBefore(List *this, void *data)
{
    int x;
    
    Element *new;        /* new element */

    if (!(new = elementCreate(new, data)))
        return(NULL);
    /*
     * link into list
     */
    if (!this->elements)
    {
        this->elements[0] = *new;
        this->current = this->elements;
        elementSetLeft(this->current,0);
        elementSetRight(this->current,0);
        this->position++;
    }
    else
    {
        for (x=0; x<1000; x++){
            if ((this->elements[x].left==-1)&&(this->elements[x].right==-1))
            {
                this->elements[x]=*new;
                break;
            }
        }

        elementSetRight(new, elementGetLeft(&this->elements[(elementGetRight(this->current))]));
        elementSetRight(&this->elements[elementGetLeft(this->current)],x);
        elementSetLeft(new,elementGetLeft(this->current));
        elementSetLeft(this->current,x);
        /*
         * must adjust head of list if addition is at front of list
         */
        if (this->current == &this->elements[0])
            this->elements[0] = *new;
    }
    this->element_count++;
    this->position++;

    return(this);

} /* listAddBefore */



/*
 * ---------------------------------------------------------
 *    listGetCurrent
 *        - Obtain a reference to data from the current
 *          element data in the provided list
 * ---------------------------------------------------------
 *    PRE:
 *        list is non-empty
 * ---------------------------------------------------------
 *    POST:
 *        returns a reference to the data in the current
 *        element in this list
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : list is empty
 * ---------------------------------------------------------
 */
void *listGetCurrent(List *this)
{
    if (!this->elements)
        return(NULL);

    return(elementGetData(this->current));    

} /* listGetCurrent */



/*
 * ---------------------------------------------------------
 *    listSetCurrent
 *        - Reassign a data reference within the current
 *          element of the provided list
 * ---------------------------------------------------------
 *    PRE:
 *        list is non-empty
 * ---------------------------------------------------------
 *    POST:
 *        returns a reference to the previous (overwritten)
 *        data in the current element of this list
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : list is empty
 * ---------------------------------------------------------
 */
void *listSetCurrent(List *this, void *data)
{
    void *dval;            /* reference to data value */

    if (!this->elements)
        return(NULL);

    dval = elementGetData(this->current);
    elementSetData(this->current,data);

    return(dval);    

} /* listSetCurrent */



/*
 * ---------------------------------------------------------
 *    listDelCurrent
 *        - Remove current element from the provided list and
 *          obtain a reference to the data in the element
 * ---------------------------------------------------------
 *    PRE:
 *        list is non-empty
 * ---------------------------------------------------------
 *    POST:
 *        returns a reference to the data in the current
 *        element in this list which no longer occurs in
 *        the list;  new current element is removed's
 *        successor
 * ---------------------------------------------------------
 *    ERRORS:
 *        NULL : list is empty
 * ---------------------------------------------------------
 */
void *listDelCurrent(List *this)
{
    Element *el;        /* reference to item to be deleted */
    void *dval;            /* reference to data value */

    if (!this->elements)
        return(0);

    /*
     * note element for deletion
     */
    el = this->current;

    /*
     * re-link list to remove current node
     */
    elementSetRight(&this->elements[elementGetLeft(this->current)], elementGetRight(this->current));
    elementSetLeft(&this->elements[elementGetRight(this->current)], elementGetLeft(this->current));
    this->current = &this->elements[elementGetRight(this->current)];

    /*
     * SPECIAL CASES:
     */
    /* single element list - deleting only item */
    if (this->element_count == 1)
    {
        listClear(this);
    }
    /* end node removed - wrapping current to first */
    else if (&this->elements[0] == this->current)
        this->position = 1;
    /* first node removed - updating head of list */
    else if (&this->elements[0] == el)
        this->elements[0] = *this->current;

    this->element_count--;

    dval = elementGetData(el);
    elementDelete(el);

    return(dval);

} /* listDelCurrent */



/*
 * ---------------------------------------------------------
 *    listIsEmpty
 *        - Determine if provided list is empty
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *    POST:
 *        returns 1 if this is empty, 0 otherwise
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
int listIsEmpty(List *this)
{
    return(this->element_count == 0);

} /* listIsEmpty */



/*
 * ---------------------------------------------------------
 *    listLength
 *        - Determine number of elements (length) in
 *          provided list
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *    POST:
 *        returns value of element_count
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
int listLength(List *this)
{
    return(this->element_count);

} /* listLength */



/*
 * ---------------------------------------------------------
 *    listPosition
 *        - Obtain numeric value of current position in
 *          provided list
 * ---------------------------------------------------------
 *    PRE:
 *        void
 * ---------------------------------------------------------
 *    POST:
 *        returns value of position
 * ---------------------------------------------------------
 *    ERRORS:
 *        void
 * ---------------------------------------------------------
 */
int listPosition(List *this)
{
    return(this->position);

} /* listPosition */

FILE: LISTMENU.C

/* === TESTING LIST TYPE === */

#include <stdlib.h>
#include <stdio.h>
#include "List.h"


#define BUFSIZE 81


struct etype
{
    int key;
    char str[10];
};


int main()
{
    List *tst;
    int opt, misc, savepos;
    char dummy[BUFSIZE];
    struct etype *el, *rel;

    if (!(tst = listCreate()))
        exit(-1);

    while(1)
    {
        printf("\n\n\nList (<ctrl-C> to quit):\n");
        printf("1  - listClear()\n");
        printf("2  - listHead()\n");
        printf("3  - listTail()\n");
        printf("4  - listPrev()\n");
        printf("5  - listNext()\n");
        printf("6  - listMoveToNth()\n");
        printf("7  - listAddAfter()\n");
        printf("8  - listAddBefore()\n");
        printf("9  - listGetCurrent()\n");
        printf("10 - listSetCurrent()\n");
        printf("11 - listDelCurrent()\n");
        printf("12 - listIsEmpty()\n");
        printf("13 - listLength()\n");
        printf("14 - listPosition()\n");

        printf("\n");
        printf("CHOICE: ");
        gets(dummy);
        sscanf(dummy,"%d",&opt);

        switch(opt)
        {
            case 1:
                if ((misc = listClear(tst)) < 0)
                {
                    fprintf(stderr,"listClear error\n");
                    exit(-1);
                }
                else
                    printf("\nList of size %d cleared\n",misc);
                break;
            case 2:
                if (!listHead(tst))
                    fprintf(stderr,"\n>>> NO MOVEMENT - List is empty\n");
                break;
            case 3:
                if (!listTail(tst))
                    fprintf(stderr,"\n>>> NO MOVEMENT - List is empty\n");
                break;
            case 4:
                if (!listPrev(tst))
                    fprintf(stderr,"\n>>> List empty, or already at beginning\n");
                break;
            case 5:
                if (!listNext(tst))
                    fprintf(stderr,"\n>>> List empty, or already at end\n");
                break;
            case 6:
                printf("\nMove to (n > 0): ");
                gets(dummy);
                sscanf(dummy,"%d",&misc);
                if (!listMoveToNth(tst,misc))
                    fprintf(stderr,"\n>>> List empty, or element %d out of range\n",misc);
                break;
            case 7:
                el = malloc(sizeof(struct etype));
                printf("\nKEY(int)       : ");
                gets(dummy);
                sscanf(dummy,"%d", &el->key);
                printf("STRING(char *) : ");
                gets(el->str);
                if (!listAddAfter(tst,el))
                {
                    fprintf(stderr,"listAddAfter error\n");
                    exit(-1);
                }
                break;
            case 8:
                el = malloc(sizeof(struct etype));
                printf("\nKEY(int)       : ");
                gets(dummy);
                sscanf(dummy,"%d", &el->key);
                printf("STRING(char *) : ");
                gets(el->str);
                if (!listAddBefore(tst,el))
                {
                    fprintf(stderr,"listAddBefore error\n");
                    exit(-1);
                }
                break;
            case 9:
                if (!(rel = (struct etype *)listGetCurrent(tst)))
                    fprintf(stderr,"\n>>> List is empty\n");
                else
                    printf("\nELEMENT : Key: %d\n          Str: %s\n",rel->key, rel->str);
                break;
            case 10:
                el = malloc(sizeof(struct etype));
                printf("\nKEY(int)       : ");
                gets(dummy);
                sscanf(dummy,"%d", &el->key);
                printf("STRING(char *) : ");
                gets(el->str);
                if (!(rel = listSetCurrent(tst,el)))
                {
                    fprintf(stderr,"listSetCurrent error\n");
                    exit(-1);
                }
                free(rel);
                break;
            case 11:
                if (!(rel = (struct etype *)listDelCurrent(tst)))
                    fprintf(stderr,"\n>>> NO DELETION : List is empty\n");
                else
                {
                    printf("\nELEMENT : Key: %d\n          Str: %s\n",rel->key, rel->str);
                    free(rel);
                }
                break;
            case 12:
                printf("\nList is %s\n",(listIsEmpty(tst) ? "empty" : "non-empty"));
                break;
            case 13:
                printf("\nSize of list : %d\n",listLength(tst));
                break;
            case 14:
                printf("\nPosition : %d\n",listPosition(tst));
                break;
            default:
                printf("\n>>> ILLEGAL SELECTION\n");
                break;
        }
        printf("\n============\n\n");
        printf("NEW (CURRENT) STATE:\n");

        savepos = listPosition(tst);

        listHead(tst);
        if (listIsEmpty(tst))
            printf("List is empty\n");
        else
        {
            do
            {
                el = listGetCurrent(tst);
                if (savepos == listPosition(tst))
                {
                    printf("*>");
                    printf("[%d|%s]",el->key, el-> str);
                    printf("<*  ");
                }
                else
                    printf("[%d|%s]  ",el->key, el-> str);
            } while(listNext(tst));
            printf("\n");
        }

        listMoveToNth(tst,savepos);

        printf("\nHit <enter>...\n");
        gets(dummy);
    }

    listDelete(tst);

}

MAKEFILE

CC          =    gcc

CFLAGS      =    -Wall -ansi -pedantic
LDFLAGS     =

INCLUDES    =
LIBDIRS     =
LIBS        =

LISTOBJS    = \
            CList.o\
            CElement.o\
            ListMenu.o

default : all

all : CListMenu

CListMenu : $(LISTOBJS)
    $(CC) $(LIBDIRS) $(LDFLAGS) -o $@ $(LISTOBJS) $(LIBS)


Element.o: Element.c Element.h
    $(CC) $(CFLAGS) -c Element.c $(INCLUDES)
List.o: List.c List.h Element.h
    $(CC) $(CFLAGS) -c List.c $(INCLUDES)
CElement.o: CElement.c CElement.h
    $(CC) $(CFLAGS) -c CElement.c $(INCLUDES)
CList.o: CList.c CList.h CElement.h
    $(CC) $(CFLAGS) -c CList.c $(INCLUDES)

ListMenu.o: ListMenu.c List.h Element.h
    $(CC) $(CFLAGS) -c ListMenu.c $(INCLUDES)

clean:
    @ rm *.o

>all my code does is generate a seg fault whenever I try and add a new element.
That makes perfect sense. Here's how you call elementCreate:

Element *new;        /* new element */

if (!(new = elementCreate(new, data)))
  return(NULL);

And here's the definition of elementCreate:

Element *elementCreate(Element *new, void *data)
{
  new->data = data;
  return(new);
} /* elementCreate */

So tell me, where does the new point to?

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