[ATTACH=RIGHT]16877[/ATTACH]It’s been a long time coming. [I]StarCraft II: Wings of Liberty[/I] is here, and in similar fashion, my review of it has finally arrived. It’s tough to completely take in just everything [I]Wings of Liberty[/I] offers in a day or a week, and treated as such, we have a review that has been almost a month in the making. [I]StarCraft II: Wings of Liberty[/I] is easily one of the most anticipated sequels of our generation. [I]StarCraft[/I]'s appeal has spanned over an entire decade since its release in March 1998 and went on to become one of the highest grossing PC …

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Big bucks, no whammies, and STARCRAFT II! At least that’s Activision Blizzard CEO’s Bobby Kotick’s take. According to a recent [I]Wall Street Journal[/I] interview with Kotick, Activision Blizzard has exceeded an already belt-busting budget of $100 million on their soon-to-be industry-leading cash cow. Released in March of 1998, the science fiction real-time strategy (RTS) game StarCraft would go on to take the world by storm, changing the landscape of all things to come out of the RTS genre and forever leaving a dent in Korean productivity. It would later move on to take Game of the Year accolades from many …

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[FONT=&quot]Today, a very surprising announcement was made by Blizzard Entertainment. [url=http://www.starcraft2.com]Starcraft II[/url], which is the sequel to the very popular 'Starcraft' series, has been announced. This game has been a rumor in a lot of people's minds for a very long time. The original game was developed 9 years ago, and was one of the largest Real Time Strategy (RTS) games around for a long time. In fact, there are still thousands of players on battle.net playing Starcraft right now. Today in Korea after the announcement of Starcraft II, they performed a [url=http://www.youtube.com/watch?v=B1KnmnFxHoE&mode=related&search=]demo[/url] of the game, and many of the …

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The End.