hi is there anybody that can help on Havok Physics engine. I want to implement havoks physics into a racing game, at the moment iam keeping it very basic , havok aside i have my car model with joining wheel nodes and body node and a floor for it to drive on, my game runs with an engine provide by my uni and so far i have managed to implement havok into the game (i can drop a cube from height and correct physics are applied). I could do with some help with the vehicle kit and how to start …

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