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Box2D physics engine works according to the rules of physics. You have to work a little bit to set it up to work with platforms like HTML5 Canvas, iOS or Flash. Read the details [Box2d coordinate system for HTML5 Canvas](http://www.gamingthinktank.com/2013/08/12/box2d-coordinate-system-for-html5-canvas/) |
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I would like to know how to compile the jBullet demos, found here: http://jbullet.advel.cz/download/jbullet-20101010.zip in the eclipse IDE. It seems like it should be a fairly easy but i may be missing some small simple task. If you do know the answer, please be fairly direct and detailed. Thanks! |
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hi is there anybody that can help on Havok Physics engine. I want to implement havoks physics into a racing game, at the moment iam keeping it very basic , havok aside i have my car model with joining wheel nodes and body node and a floor for it to … |
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