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Member Avatar for DarthMustard

Hi, I am writing a simple program modeling client/server interaction. I want the server to be capable of handling multiple connections. To implement this, I have been using _beginthreadex, passing references to sockets to the child thread. For example: [code]while(1) { SOCKET sClient = accept(ListenSocket, NULL, NULL); ... child = …

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Member Avatar for dansnyderECE

I can't figure out how to get rid of this race condition I'm getting in my synthesizable verilog code. Basically, I'm generating an input value for a module, and at positive edge of my clock I capture that value at my module. The problem is that I want the value …

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The End.