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About 1,000 results for
rect
- Page 1
Re: Trying to animate sprite using DirectX9
Programming
Software Development
1 Month Ago
by Pavel_11
Hello, it is unneccessarily to use right movex or leftmovex , because it is to much variables. You should to use one variable movex to make it with minus or plus sign in your update function; by pressing left or right keys; because the one thing which is changable is a picture; I mean in global sense; variables like leftx, right x should be one…
Re: Win32-Passing RECT type by value results on weird numbers
Programming
Software Development
14 Years Ago
by Icebone1000
…*&pDevice_p, ID3D11DeviceContext *&pDIContext_p, IDXGISwapChain *&pSC_p,
RECT
wndrect_p, ID3D11RenderTargetView *&pRTV_p ); ... //Heres where I call…*&pDevice_p, ID3D11DeviceContext *&pDIContext_p, IDXGISwapChain *&pSC_p,
RECT
wndrect_p, ID3D11RenderTargetView *&pRTV_p ){ //at the first moment…
Re: Win32-Passing RECT type by value results on weird numbers
Programming
Software Development
14 Years Ago
by Icebone1000
… encountered such problem. Are you sure you are using the
RECT
right (ie . instead of ->)? And besides, why do you… variable value for the LONG x is ok, just the
RECT
watched values get weird....and..o.o just when pass…, the hexa values are also displayed all different for the
rect
...and just when passed by value...@.@
Win32-Passing RECT type by value results on weird numbers
Programming
Software Development
14 Years Ago
by Icebone1000
Hi, thats very weird..if I pass my
RECT
by reference notting wrong happens, bu if I pass by … it enters the function( NO MODIFICATIONS ARE MADE ON THE
RECT
).. Is this a 64 bit issue? Im on a x64…
click rect help
Programming
Software Development
13 Years Ago
by wolfeater017
how do you get it in pygame so that when you click on a
rect
it will reset the window but only when you click on that certain
rect
Line-rect collision detection
Programming
Software Development
11 Years Ago
by Chuckleluck
Hello, I'm fairly new to programming, and I'm not exactly sure how to do line-
rect
collision detection. If it helps, I'm using SFML 2. Can someone explain to me how I would go about coding line-
rect
collision detection? Thanks in advance.
Re: Win32-Passing RECT type by value results on weird numbers
Programming
Software Development
14 Years Ago
by strmstn
Yes that is weird, I have never encountered such problem. Are you sure you are using the
RECT
right (ie . instead of ->)? And besides, why do you want to pass it by value instead of reference?
How to get the current opened menu Rect (hwnd)
Programming
Software Development
16 Years Ago
by ashraf fawzy
Hi all.... I need to get the current opened menu
Rect
( Left - Top - Width - Height ) I tried to use GetActiveWindow , GetForegroundWindow …
Re: about DrawText(): how use new lines\tabs in vertical center of the rect?
Programming
Software Development
10 Years Ago
by cambalinho
…the string(with DT_CALRECT flag) rectangle:
RECT
rect
, textrect; GetClientRect(hwnd,&
rect
); DrawText(hdc,"hello world\nhi\…the top of hdc rectangle(
rect
):
rect
.top=
rect
.bottom/2-textrect.bottom/2;// remember the
rect
is, always, less than…\nhello my dog",-1, &
rect
, DT_CENTER | DT_EXPANDTABS); thanks for all
Re: about DrawText(): how use new lines\tabs in vertical center of the rect?
Programming
Software Development
10 Years Ago
by cambalinho
…case WM_PAINT: HDC hdc; SIZE TextRect;
RECT
rect
; GetClientRect(hwnd,&
rect
); PAINTSTRUCT a; hdc=BeginPaint(hwnd,&a…(hdc,"hello world\nhi",-1, &
rect
, DT_CENTER | DT_EXPANDTABS | DT_VCENTER); EndPaint(hwnd,&a…
Code Working, Need a Way to Optimize it!
Programming
Software Development
12 Years Ago
by Catalyst.X
…0 Then Draw.DrawImage(image:=binoculars,
rect
:=
rect
) End If End If End If …0 Then Draw.DrawImage(image:=binoculars,
rect
:=
rect
) End If End If End If…
Re: Code Working, Need a Way to Optimize it!
Programming
Software Development
12 Years Ago
by Catalyst.X
… 0 Then Draw.DrawImage(image:=jackhammer,
rect
:=
rect
) End If If System.String.Compare(…0 Then Draw.DrawImage(image:=binoculars,
rect
:=
rect
) End If End If Next index…
using binascii
Programming
Software Development
15 Years Ago
by mruane
…
rect
[2]*100, self.
rect
[3]*100) self.collision_groups = [] def set_pos(self, x, y): self.r.left = x*100 self.r.top = y*100 def …self.
rect
.y, actor.
rect
.w, actor.
rect
.h) class Level: def __init__(self, level=level1): self.level = level self.x = 0 self.y = -16 for …
onclick?
Digital Media
UI / UX Design
14 Years Ago
by thejester1975
…;22.gif"/> <area shape="
rect
" coords="152,137,223,201" …23.gif"/> <area shape="
rect
" coords="228,137,299,201" …24.gif"/> <area shape="
rect
" coords="303,138,374,202" …54.gif" /> <area shape="
rect
" coords="304,342,373,405" href…
Help with a Pong game
Programming
Software Development
13 Years Ago
by redyugi
…-in bounds if self.
rect
.colliderect(disp.
rect
): self.
rect
.y = disp.
rect
.bottom elif self.
rect
.colliderect(bottomrect): self.
rect
.bottom = bottomrect.top…0)) icon.set_alpha(255) pygame.display.set_icon(icon) bottomrect = pygame.
rect
.
Rect
(0, size[1], size[0], 1) # Create/load background…
My game starts lagging more and more after each kill
Programming
Software Development
10 Years Ago
by Necrozze
…: if PlayerRect.left <=
rect
[0] +
rect
[2] and PlayerRect.left >=
rect
[0] and PlayerRect.y <
rect
[1] +
rect
[3] and PlayerRect.y…[2],roof[1]),1) for
rect
in rects: pygame.draw.
rect
(screen,(255,0,0),(
rect
[0],
rect
[1],
rect
[2],
rect
[3]),0) for i…
What about my Pong game?
Programming
Software Development
10 Years Ago
by João Victor
…self.
rect
= self.image.get_rect(x = self.
rect
.x, y = self.
rect
.y, top = self.
rect
.top, bottom = self.
rect
.bottom, left = self.
rect
.left…
Black Screen on Pygame until I close it!
Programming
Software Development
9 Years Ago
by Urbandude23
…white) draw_miner(screen,x_coord,y_coord) pygame.draw.
rect
(screen,green,[20,20,50,50],2) pygame.draw…) #breakafter8 pygame.draw.
rect
(screen,green,[120,120,50,50],2) pygame.draw.
rect
(screen,green,[170,170…,[220,370,50,50],2) pygame.draw.
rect
(screen,green,[270,320,50,50],2) …
VB.Net How to rotate a rectangle by mouse click and drag
Programming
Software Development
7 Years Ago
by Maurice_4
…PosSizableRect.RightMiddle Return Me.CreateRectSizableNode(Me.
rect
.X + Me.
rect
.Width, Me.
rect
.Y + Me.
rect
.Height / 2) Case UserRect.….RightBottom Return Me.CreateRectSizableNode(Me.
rect
.X + Me.
rect
.Width, Me.
rect
.Y + Me.
rect
.Height) Case UserRect.PosSizableRect.BottomMiddle…
Collision Detection
Programming
Software Development
17 Years Ago
by balekic
…(SDL_Rect&
rect
) {
rect
.x = m_x;
rect
.y = m_y;
rect
.w = batWidth;
rect
.h = batHeight…
rect
) {
rect
.x = m_x;
rect
.y = m_y;
rect
.w = brickWidth;
rect
.h = brickHeight; } void draw(SDL_Surface* screen) { SDL_Rect
rect
;
rect
.x = m_x + 10;
rect
…
Image Map Rollover error
Programming
Web Development
16 Years Ago
by gj6kings
… (visStr == 'hide') visStr = 'hidden'; document.all.onLayer.style.clip ="
rect
(" + clTop + " " + clRight + " " + clBot + &…onLayer\']','show',10)"> <area shape="
rect
" coords="329,1,356,28" …onLayer\']','show',11)"> <area shape="
rect
" coords="358,1,382,28" …
assist on this exception
Programming
Software Development
16 Years Ago
by fatjoy25
… drawScrollPane; JLabel line, color, paint,kid,cil; JButton circle,
rect
, poly, ellipse; JComboBox cbLine, cbFill; GridBagLayout g; GridBagConstraints gbc… drawScrollPane; JLabel line, color, paint,kid,cil; JButton circle,
rect
, poly, ellipse; JComboBox cbLine, cbFill; GridBagLayout g; GridBagConstraints gbc…
Program Working, Need to draw this map in a scrollable window?
Programming
Software Development
12 Years Ago
by Catalyst.X
…quot;) = 0 Then Draw.DrawImage(image:=boulder,
rect
:=
rect
) ElseIf System.String.Compare(aryCellID(index).Context, "…") = 0 Then Draw.DrawImage(image:=jackhammer,
rect
:=
rect
) ElseIf System.String.Compare(aryCellID(index).Context, "…
Maze problem
Programming
7 Years Ago
by rhys1619
… move_single_axis(self, dx, dy): # Move the
rect
self.
rect
.x += dx self.
rect
.y += dy # If you collide with a…pygame.draw.
rect
(gameDisplay, green, wall.
rect
) pygame.draw.
rect
(gameDisplay, red, end_rect) pygame.draw.
rect
(gameDisplay, white, player.
rect
) pygame.…
Re: Maze problem
Programming
7 Years Ago
by Gribouillis
…def move_single_axis(self, dx, dy): # Move the
rect
self.
rect
.x += dx self.
rect
.y += dy # If you collide with a…pygame.draw.
rect
(gameDisplay, green, wall.
rect
) pygame.draw.
rect
(gameDisplay, red, end_rect) pygame.draw.
rect
(gameDisplay, white, player.
rect
) pygame.display…
adding pictures / sprites to my game
Programming
7 Years Ago
by rhys1619
…def move_single_axis(self, dx, dy): # Move the
rect
self.
rect
.x += dx self.
rect
.y += dy # If you collide with a…pygame.draw.
rect
(gameDisplay, green, wall.
rect
) pygame.draw.
rect
(gameDisplay, red, end_rect) pygame.draw.
rect
(gameDisplay, white, player.
rect
) pygame.display…
Pygame menus
Programming
7 Years Ago
by rhys_2
…object): def __init__(self, pos): walls.append(self) self.
rect
= pygame.
Rect
(pos[0], pos[1], 40, 40) #Initialise pygame …walls: pygame.draw.
rect
(gameDisplay, red, wall.
rect
) pygame.draw.
rect
(gameDisplay, black, end_rect) pygame.draw.
rect
(gameDisplay, white, player.
rect
) pygame.display.…
pygame menu
Programming
Game Development
7 Years Ago
by rhys_2
…object): def __init__(self, pos): walls.append(self) self.
rect
= pygame.
Rect
(pos[0], pos[1], 40, 40) #Initialise pygame …walls: pygame.draw.
rect
(gameDisplay, red, wall.
rect
) pygame.draw.
rect
(gameDisplay, black, end_rect) pygame.draw.
rect
(gameDisplay, white, player.
rect
) pygame.display.…
Math Program Help
Programming
Software Development
16 Years Ago
by Roadphantom13
…width, -height)
rect
= Rectangle(corner, corner2)
rect
.setFill(color)
rect
.setWidth(2)
rect
.setOutline("black")
rect
.draw(win) corner3 …width, -height)
rect
= Rectangle(corner, corner2)
rect
.setFill(color)
rect
.setWidth(2)
rect
.setOutline("black")
rect
.draw(win) corner3 …
Issue with DirectX
Programming
Game Development
15 Years Ago
by CoolGamer48
…int rect_width,int rect_height) {
RECT
rect
;
rect
.left = x;
rect
.top = y;
rect
.right =
rect
.left + rect_width;
rect
.bottom =
rect
.top + rect_height; long format…int rect_width,int rect_height) {
RECT
rect
;
rect
.left = x;
rect
.top = y;
rect
.right =
rect
.left + rect_width;
rect
.bottom =
rect
.top + rect_height; if(BeginScene…
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