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Hi, I am using WinSock library for sending data over network, and I have a problem. I know how to send data in one struct and receive it on the other side, because there is constant size of structure. But what if I have more structures, each one with different … |
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I am writing a sample chat-like function to learn how to use sockets in unix. I am using gcc. To send between clients of a tcp connection I need to encapsulate a bunch of different data: [code=c] typedef struct { short type; int messageID1; int messageID2; short messageID3; int ipAddr; … |
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[CODE]while(size!=0) { printf("loop start"); printf("File Size in int: %d \n",size); byte_count = recv(sock,recv_data, 1024,0); recv_data[byte_count] = '\0'; printf("hhahaha %d \n",10); printf("char is:%c \n",recv_data[0]); //fputc(recv_data[0], fpW); size=size-1; printf("loop end"); } fclose(fpW); This is a piece of Client side code .. i am sending data from Server Side but when i receive … |
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