Re: Playing Videos Programming Software Development by mike_2000_17 I don't know much about that. But gstreamer is the classic tool for video loading / decoding / displaying. Look at the list of [URL="http://gstreamer.freedesktop.org/documentation/plugins.html"]plugins[/URL], they have several "videosink" (which is the lingo for "displaying the video"), I believe it can be easily be … Another [Linker error] undefined reference to `WinMain@16' Programming Software Development by MedianHansen …the SDL logo bitmap to a temporary surface SDL_Surface* temp=SDL_LoadBMP("data\\structures\\sdl_logo.bmp…the display format of the temporary surface. SDL_Surface* bg= SDL_DisplayFormat(temp); //Free the memory… allocated to the temporary SDL_Surface. SDL_FreeSurface(temp); SDL_Event event; bool quit=false… [Linker error] undefined reference to `SDL_Init' Programming Software Development by MedianHansen …the SDL logo bitmap to a temporary surface SDL_Surface* temp=SDL_LoadBMP("data\\structures\\sdl_logo.bmp…the display format of the temporary surface. SDL_Surface* bg= SDL_DisplayFormat(temp); //Free the memory… allocated to the temporary SDL_Surface. SDL_FreeSurface(temp); SDL_Event event; bool quit=false… Re: [Linker error] undefined reference to `SDL_Init' Programming Software Development by MedianHansen …the SDL logo bitmap to a temporary surface SDL_Surface* temp=SDL_LoadBMP("data\\structures\\sdl_logo.bmp…the display format of the temporary surface. SDL_Surface* bg= SDL_DisplayFormat(temp); //Free the memory… allocated to the temporary SDL_Surface. SDL_FreeSurface(temp); SDL_Event event; bool quit=false… Maps Programming Game Development by new2programming …;global.h" //---------------- global variables ---------------- //"engine" Uint8 *keystates; SDL_Surface *screen; //the screen (main sdl surface which is visible on… weapons Programming Software Development by new2programming …;global.h" //---------------- global variables ---------------- //"engine" Uint8 *keystates; SDL_Surface *screen; //the screen (main sdl surface which is visible on… Code incoperation. Programming Software Development by new2programming …;SDL.h" //---------------- global variables ---------------- //"engine" Uint8 *keystates; SDL_Surface *screen; //the screen (main sdl surface which is visible on… countdown timer: Programming Software Development by new2programming …;) using namespace std; //---------------- global variables ---------------- //"engine" Uint8 *keystates; SDL_Surface *screen; //the screen (main sdl surface which is visible on… Re: Glut bitmap fonts Programming Software Development by N1GHTS … is our font */ FreeType_Font our_font; /* This is our SDL surface */ SDL_Surface *surface; GLfloat cnt1; GLfloat cnt2; /* function to release/destroy our… Re: 2 errors Programming Software Development by MedianHansen …the SDL logo bitmap to a temporary surface SDL_Surface* temp=SDL_LoadBMP("data\\structures\\sdl_logo.bmp…the display format of the temporary surface. SDL_Surface* bg= SDL_DisplayFormat(temp); //Free the memory… allocated to the temporary SDL_Surface. SDL_FreeSurface(temp); SDL_Event event; bool quit=false… Re: Surface Computing from Microsoft Hardware and Software Microsoft Windows by binoj_daniel Surface Home Page Link: [URL]http://www.surface.com/[/URL] You can watch some interest clips of Surface in action here. [URL]http://www.youtube.com/watch?v=6VfpVYYQzHs[/URL] [URL]http://www.youtube.com/watch?v=FlZxuqjJDgk&mode=related&search=[/URL] [URL]http://www.youtube.com/watch?v=9DasPNFrP24&mode=related&search=[/URL] Re: SDL pointers - (General Question) Programming Software Development by mike_2000_17 …since inheritance in not possible in C. And, yes, SDL_surface is a structure, here is [URL="http://sdl.beuc…[/URL]. Very often (but not always), you should treat SDL_surface pointers and any other pointers from SDL as "opaque…low-level information via the fields of the structures like SDL_surface, but for the most part you shouldn't really… Re: C GPL's Programming Game Development by gusano79 SDL and Allegro aim to provide a more or less complete game programming library, but you might also consider combining several separate libraries that focus on smaller areas--especially if the general-purpose libraries don't quite do what you want. A loose assortment of links to get you thinking: [Chipmunk](http://chipmunk-physics.net/), [GLFW](… Re: Chess Program Programming Software Development by krnekhelesh SDL seems to be good. I saw their website. Re: Is there a way to run two or more functions in C++? (For a game in console mode) Programming Software Development by Salem SDL = [url]http://www.libsdl.org/[/url] But before you get bogged down in specific APIs, I would suggest you get familiar with the core language. Re: How to create an MP3 player. Programming Software Development by marco93 SDL is totally useless, as MP3 is native in Win32. See MSDN samples to play MP3. (3 lines of code with mci...) Re: C pointer Programming Software Development by manutm SDL is mainly for game development (and sometimes for other multimedia stuff as well) and is quite popular I think. Now, it depends on what kind of job you are looking for... If you are interested in making applications with GUI under Linux, I think GTK is very good. For 3D stuff, OpenGL is probably a "must-known", etc... SDL with OpenGL - Drawing problem Programming Software Development by OpenSDL … a function to Draw a rect(with opengl) on a SDL_Surface. That's the code to draw a rect: [CODE] void… this possible? How can I draw the quad to a SDL_Surface or a GLuint(texture), so I can combine them later… Re: SDL with OpenGL - Drawing problem Programming Software Development by mike_2000_17 >>How can I draw the quad to a SDL_Surface or a GLuint(texture), so I can combine them later? … slow (almost as bad as your idea of copying the SDL_surface onto a texture, but in those days there wasn't… Re: error C2679 SDL TTF using SDL * surface.... Programming Software Development by thriek … operations when working with graphics */ class SDLCanvas { protected: SDL_Surface* pSurface; /** our SDL_Surface for drawing */ SDL_Surface* pFontSurface; // surface for fonts TTF_Font* pFont; //our true… error C2679 SDL TTF using SDL * surface.... Programming Software Development by thriek … that need these libraries worked and still do, but my SDL_Surface* pFontSurface; variable my print text method creates a compile error… Help needed in SDL Programming Programming Game Development by meetjatin88 … lets say into 4 parts and then store them in SDL_Surface array. I intend to animate later using these subdivided images… Re: Help needed in SDL Programming Programming Game Development by rosiebell [url]http://osdl.sourceforge.net/main/documentation/rendering/SDL-optimizing.html[/url] check this site for all the information regarding SDL programming. hope you get your answer here sdl linker error Programming Software Development by Marcusflint …int y, Uint32 pixel); int main(int argc, char *argv[]) { SDL_Surface *screen; int quit = 0; SDL_Event event; int x, y; Uint32…, x, y, 1, 1); } SDL_Quit(); return 0; } void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel) { int bpp = surface… SDL Freeing a surface Programming Software Development by TotalZombie So, I'm playing around with SDL and I've come across a bit of a bump. I have one image and I am trying to "free" that image to put on another one. Here is what my code looks like.. [CODE] // I did get a good section of this code from LazyFoo productions. I have modified it // I don't take credit for the parts that LazyFoo … SDL - SigSegV fault Programming Software Development by Labdabeta …(Temp); } }[/CODE] Sprite class SDL_Surface typecast operator: [CODE]Sprite::operator SDL_Surface*()const { SDL_Surface *ret=NULL; ret=SDL_CreateRGBSurface(SDL_SWSURFACE, w…i=(w*h); break; } surface[i]=pixels[i]; } SDL_Surface *dup=ret; ret->refcount++; return dup; }[/CODE]… Re: SDL Freeing a surface Programming Software Development by \007 What's the problem? Is this all of your code? I don't see you initialize SDL anywhere. Re: SDL - SigSegV fault Programming Software Development by Labdabeta Yes, it usually happens at the end of the conversion from Sprite to SDL_Surface *, although occasionally it happens at the Draw function. I think that somehow the Sprite is getting delete[]d after it's pixel surface is blitted, I just can't see why. SDL program just exits (sdl_draw) Programming Software Development by ysmtek … that, if I draw the circle directly to the screen SDL_Surface, the program just works fine. However, this isn't what… SDL key event question Programming Software Development by nuclear I was watching a tutorial that says that we first need to check if any direction key was pressed, and only then we check which key was pressed, like this: [CODE]while( running == true ) { while( SDL_PollEvent(&event) ) { if ( event.type == SDL_KEYDOWN ) //checking if any key was pressed { switch( event.key.keysym.sym ) …