The study of interactions in online game recently proved an 80-year-old psychological theory, confirming the idea that "a friend of my enemy, is my enemy." The theory is known as Structural Balance theory, which means "individuals tend to avoid stress-causing relationships when they develop a society resulting in more stable social networks," according to an Imperial College London [URL="http://www3.imperial.ac.uk/newsandeventspggrp/imperialcollege/newssummary/news_20-7-2010-10-22-28"]press release[/URL]. The study analyzed the relationships between 300,000 players in the online game [URL="http://www.pardus.at/"]Pardus[/URL], an open-ended virtual universe game. In this simulated society, players make friends and enemies, fight and trade. [ATTACH]16123[/ATTACH]"I find it fascinating to understand how we all interact …

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[ATTACH=right]16821[/ATTACH][URL="http://lindenlab.com/"]Linden Lab[/URL], the guys behind the wildly popular 3D virtual reality community [URL="http://www.SecondLife.com"]Second Life[/URL], confirmed details on Friday that they will be dumping Teen Second Life as a secondary stand alone project. [URL="http://teen.secondlife.com/"]Teen Second Life[/URL] will officially be closing its doors at the end of the year. However, teens will not be completely left out of the Second Life world. On or before the deadline of December 31, 2010 the main gates at Second Life will start accepting registrations from members who are 16 years old or over, a change from the adult only guidelines of the past. Second Life …

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At the start of the year, Barry Collins (news editor at PC Pro magazine) published an [URL="http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life"]interesting piece[/URL] on how he had recently revisited Second Life having three years earlier found it to be packed full of folk doing lots of things including having lots of virtual sex, only to find that the place was now virtually deserted. Except, that is, in those areas where people can have virtual sex of course, which were as busy as ever. Linden Lab CEO Mark Kingdon took issue with this image of Second Life being some kind of dirty virtual world where sex …

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So now we know that Microsoft is pushing out the release version of the latest in the operating system line-up, Windows 7, starting this week on the 30th April [URL="http://www.daniweb.com/blogs/entry4283.html"]according to official sources[/URL]. However, we also know from various news reports that many existing Windows users are not exactly head over heels in love with the thought of Windows 7 and many have said they [URL="http://www.daniweb.com/blogs/entry4236.html"]will not be upgrading[/URL] for at least a year. Indeed, with software compatibility and the cost of implementation being cited as major reasons why people may not bother with Windows 7 for some time, and …

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Keeping pace with Microsoft's latest releases, Xenocode this week unveiled Virtual Application Studio 2010, an update to its virtualization engine that supports Windows 7, simplifies app-publishing to the Web, and permits deployment to multiple platforms using a single executable, the company said. Microsoft this week began shipping Windows 7, and put out a final beta of Visual Studio 2010, which is set for general availability in March. Virtual Application Studio turns an application into a self-contained executable, which can be e-mailed or transported on a USB drive and executed on any modern Windows PC without regard for what else might …

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If you believe the results of a study by those chaps over at the USC-Annenberg School Centre for the Digital Future, the answer to the question posed in this blog posting title is 43% of Americans. That is the number of people who took part in the survey, were already a member of a virtual community and who said that the virtual world is just as important as the real one. The fact that the [URL="http://www.digitalcenter.org/"]2007 Digital Future Project[/URL] reveals that 20.3% of virtual community members take actions offline at least once per year that are related to that online …

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The End.