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About Me

High School

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Programming and playing Bass
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Member Avatar for happygeek

Sad really that they could have just hired a couple of white hats and got it fixed in the beginning. At least Sanjib Mitra is a good guy and didn't release this to all the underground sites out there. He would have been "the dude" if he did though.

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Member Avatar for ~s.o.s~

[URL]http://www.cgempire.com/forum/showthread.php?t=379[/URL] This tutorial isn't 100% complete but the author goes into great detail in explaining what you're doing. Makes a really good First Game. You will have a ASCII rpg game by the time you complete it. I expect the 5th part to be completed soon. This is also a …

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[CODE=cpp]#include <iostream> using namespace std; int main() { cout << "\104\157\40\171\157\165\162\40\157\167\156\40\150\157\155\145\167\157\162\153\41" << endl; return 0; }[/CODE] \104\157\40\171\157\165\162\40\157\167\156\40\150\157\155\145\167\157\162\153\41 is a special bitmask that will count alphanumerical characters and spaces and print them out. You're welcome

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Member Avatar for ,Diabolical

16 days and no reply... Well first you need to learn HTML and CSS. After you've made a few web pages (don't have to be hosted just for practice) learn something like javascript and make small games like "click the button". When you've become decent with JS, start planning your …

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Member Avatar for Grigor
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I'm guessing you actually have ... in your source instead of actual code. a and c are not anywhere to be found. Provide the full source code and we can help you. Also, use code tags and void main is now int main.

Member Avatar for csurfer
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Member Avatar for arinlares

[code=python] if event.type == QUIT: exit() elif event.type == KEYDOWN: if event.key == K_ESCAPE: exit() [/code] [URL="http://www.pygame.org/docs/ref/key.html"]List of pygame keys[/URL]

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Member Avatar for Nikhar

[URL="http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html"]http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html[/URL] [URL="http://www.mindviewinc.com/downloads/TICPP-2nd-ed-Vol-one.zip"]Direct link to Volume 1[/URL] [URL="http://www.mindviewinc.com/downloads/TICPP-2nd-ed-Vol-two.zip"]Direct link to Volume 2[/URL] These books should be perfect for you. Volume 1 may cover some topics you already know, but it also covers namespaces, templates, and polymorphism. Volume 2 teaches you the Standard C++ Library and the Standard Template Library. [URL="http://www.cplusplus.com/reference/"]Reference to …

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[QUOTE=ariesangel;735765]hello. thanxs. can u pls conform this equation : any no from 0 to 9 are used and after module and add 1 store in x[i]. pls reply.[/QUOTE] [URL="http://www.catb.org/~esr/faqs/smart-questions.html#writewell"]Use correct grammar[/URL] [URL="http://www.cplusplus.com/reference/clibrary/cstdlib/rand.html"]How to use rand()[/URL]

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Member Avatar for Auzzie

[URL="http://reinerstileset.4players.de/buildingsE.html"]Reiner's tilesets[/URL] There's some isometric buildings. Check out his other stuff too. Has a tutorial on making isometric images also. EDIT: Just realized i brought up this dead cat without thinking. Sorry.

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Member Avatar for drichird

[QUOTE=Ancient Dragon;608235]..., but you can't do OpenGL without the WinAPI.[/QUOTE] Linux! :twisted:

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Member Avatar for slacke

[URL="http://www.cplusplus.com/doc/tutorial/classes.html"]http://www.cplusplus.com/doc/tutorial/classes.html[/URL] Very bottom of page, second to last section. Basically screen is a pointer that points to a class and you directly access it through ->. Could be a struct instead of a class but you get the point.

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Member Avatar for The Dude

Never have and never will try cigs/drugs, but Jack Daniels is my friend!

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Member Avatar for samaru

When I was younger, I loved Duke Nukem 64. The sounds of bots screaming when you shoot them with the shotgun is hilarious. Now I can't get enough of Morrowind.

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This is a game development forum not a game help forum. You also may get more help at one of that game's fan sites anyway.

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Member Avatar for Colin Mac

You should also look at AllegroGL. It allows you to use all the useful features of Allegro (SDL and Allegro are alike) and OpenGL together. I use it because I already know Allegro. (Hopefully this doesn't start an Allegro vs. SDL war)

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Member Avatar for Colin Mac

My mostly incorrect but simpler answer: "It clears the screen." Again that is probably not a good answer but a person new to 3D may find it useful...

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I say look at examples for both and decide what you want. Learn the other one later on after you've mastered the first. Knowledge on both can't ever hurt because who knows what will be there 10 years later (look at Glide) -Grigor P.S. - s.o.s knows what he is …

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Member Avatar for vbCNEW

[quote=jbennet;359115]Yeah, I myself learnt VB then C# (works sorta similar to VB but with C++ style code) then C++.[/quote] I followed this exact same route accept i never got deep into VB. If you want a "real job" with creating games then learn C++

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Member Avatar for igd_da

[quote=jbennet;357493]It ought to work in FF2 if you have got flash.[/quote] Gives you a crappy little page telling you to use IE when you use FF2

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