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Jump to PostI know this sounds antiquated, but I learned a lot by writing a text adventure game -- like a Scott Adams text adventure game back in the early 1980s.
Something like that would expand his knowledge of user interaction and could be great for learning code …
Jump to PostI know this sounds antiquated
why would this sound antiquated?
no matter in what century they were born, all Olympic medal sprinters learned to crawl, then walk.every one has to get to know the basics before going 'expert', so it's a good advice that 'll probably stay just …
Jump to PostI'd personally recommend a file/directory copy utility. This way, he'll get more acquainted with how the CLI clients work and get a taste of implementing a fun utility from scratch. The good thing is that this project can be beefed up if required by adding more options like the way …
Jump to PostYes, I understood that. You skeleton code is OK. But if you want to switch between multiple sets of content in the same frame, there are Swing classes to handle that for you, that's all. It just depends on where you-re going next with this...
Jump to PostI don't mean this in an unkind way, but zeroliken's reference is to a very simple example. You're not going to find anything easier.
But here (from memory, so maybe slight errors) is a very short crib sheet:
Create your Cards as ordinary JPanels with whatever content
Set the frame's …
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