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Member Avatar for kutuup

I'm trying to implement a template class called "Tree", here is the code for the main function: [code=c++] #include "Stack.h" #include <iostream> #include <time.h> using namespace std; int _tmain(int argc, _TCHAR* argv[]) { int gameObjects = 0; Tree<Player>* PlayerTree = new Tree<Player>; Player** players; players = new Player* [5]; Player* …

Member Avatar for pubudu1199
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Member Avatar for kutuup

So I'm working on a Windows Phone app using XNA and I'm at my wit's end with it. Here is the code: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input.Touch; using Microsoft.Xna.Framework.Media; namespace WindowsPhoneGame1 { /// <summary> /// …

Member Avatar for skatamatic
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Member Avatar for kutuup

Hello, I am putting together a shoddy game for a 48 hour game contest and I have a problem. When I run the program from within VS2008 (by clicking the start debugging button) the program runs fine. I'm doing this in release mode btw. However, If I try and run …

Member Avatar for kutuup
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138
Member Avatar for kutuup

I am not sure why but this code (an attampt at a point and click game engine using Allegro 5) throws up an unhandled exception. The program starts and displays a picture, but as soon as the mouse is moved the exception pops up and the program crashes. I have …

Member Avatar for kutuup
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265
Member Avatar for kutuup

Hi all, I'm just working on a little Allegro 5 puzzle game for a bit of fun and practise between jobs. Anyway, I have a bit of an optimization issue. It's a board based game where you have an 8x8 board with each square having a value of 0-3 representing …

Member Avatar for kutuup
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248
Member Avatar for kutuup

Hey all, Just trying to build a program in VS2008 using the Allegro library. When I try to build (debug or release), the build completes, but when the program tries to run, I get an error saying that a file called "MSVCR80D.dll" is missing and suggests reinstalling the program. I …

Member Avatar for kutuup
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657
Member Avatar for kutuup

Hi all, I'm trying to build a program in visual studio 2008, when I build in debug mode, it runs just fine, but if I try to build in release mode, there are no errors but when the program runs I get this error: The program can't start because MSVCR90D.dll …

Member Avatar for kutuup
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488
Member Avatar for kutuup

I'm trying to read integers in a .txt file into a 2 dimensional array (map). Here is the function: [CODE] void loadmap(int mapnum) { int x; ifstream inFile; inFile.open("level1.txt"); if (!inFile) { cout << "Unable to open file"; //exit(1); // terminate with error } for(int countline = 0; countline <= …

Member Avatar for kutuup
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Member Avatar for kutuup

I have no idea what is going on here, first, the code: [CODE] #pragma once #include <stdio.h> //#include <stdafx.h> #include <allegro5/allegro.h> //#include <allegro_image.h> class DisplayController { public: int bitmapx; int bitmapy; // ALLEGRO_DISPLAY display; ALLEGRO_BITMAP *crosshairs; ALLEGRO_EVENT ev; ALLEGRO_EVENT_QUEUE *event_queue; void display() { this->event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_wait_for_event(event_queue, &ev); …

Member Avatar for kutuup
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Member Avatar for SQLpower

Hello, guys. I found useful stuff so far. I'd like to ask if someone can give me some ideas how to wandering guards or set switches to open certain doors in a maze game in c++? At the moment I am thinking just to add some bits, can someone give …

Member Avatar for iamthwee
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316
Member Avatar for kutuup

Hi, I'm working on an assignment where we have to have a client and server sending each other an integer that represents a noughts and crosses board. I had it working by simply sending back and forth the entire NoughtsAndCrosses class, but now we need to do it just using …

Member Avatar for kutuup
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202
Member Avatar for kutuup

I've trawled the internet searchiing for an explaination on how to do this. I'm working on an assignment and we are told to "transmit a whole object to the server". As far as I know, the send function of winsock2 only allows you to send data of type char, so …

Member Avatar for kutuup
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485
Member Avatar for kutuup

Hello, I'm working on a simple winsock2 messaging program with a client and a server. The server, which uses the same code as the client, save for some preprocessor directives, compiles fine, but the client throws up 3 unresovled external symbol errors: Error 1 error LNK2019: unresolved external symbol "public: …

Member Avatar for kutuup
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Member Avatar for kutuup

I have a Tree class that holds pointers to Player objects. Here is the code: [code=c++] #pragma once #include "Player.h" class Tree { private: public: Player* root; Tree(void); ~Tree(void); void DisplayInOrder(Player* localRoot) { if (localRoot != 0) { DisplayInOrder(localRoot->leftChild); localRoot->Display(); DisplayInOrder(localRoot->rightChild); } } Player* Find(const Player* key) { Player * …

Member Avatar for kutuup
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Member Avatar for kutuup

Hi, I'm trying to run a program I have coded that has the following setup: There is a tree containing "player" objects. Each "player" object has a linked list containing "weapon" objects. Each "weapon" object has a stack containing "round" objects. I need to set it up so that of …

Member Avatar for kutuup
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214
Member Avatar for kutuup

Hey all I have a dynamic array of pointers to instances of a class ("Player"). The constructor for the Player class looks like this: Player::Player(void) { this->leftChild = 0; this->rightChild = 0; srand (time(NULL)); this->id = rand() % 1000; } The dynamic array of pointers looks like this: Tree* PlayerTree …

Member Avatar for mike_2000_17
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