Excuse me, but I'm a newbie.
I have 2 years worth of learning in Borland C++ 5.0 and know a touch of programming in C++ and OOP Programming, as well as file handling.
My main concern in starting this thread, is to humbly ask anyone, to give (PLEASE!) a step-by-step procedure on how to combat the Error: BGI Directive not supported under Windows error. This is with regard to a project for school, and I urgently need to know how to compile with the #^#^$ graphics.h file, so I can proceed with further debugging my code. I'll be grateful if anyone will.
Best wishes,
Me. :mrgreen: :o
jeanatkin
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Jump to PostError: BGI Directive not supported under Windows
seems self-explanetory (sp): unless you compile it as 16 bit DOS or equivalent it isnt going to work. This is a common error in graphics code so dont worry about it! it wont work in a 32 bit program (windows for example) so …
Jump to PostWow, you've been using Borland C++ for 2 years and you still have only "a touch of programming"?
Jump to PostYou may first want to look in the manuals for BC5. They're quite complete and contain a lot of information on how to actually use the environment and set all the options...
There's way too much to OpenGL and DirectX to explain it all here, pick up a good …
Jump to Postif you had read that other thread you'd have understood that you can NOT use BGI graphics under Windows.
It's specifically DOS ONLY.
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