Ok so this is probably a stupid quesiton with an easy answer. Im learning directx and trying to create a simple 3d game. I need to move my character in the direction its facing rather than just using by the world axis.
I think its some easy maths i feel asleep during at school :P a quick hint would be appriecated.
Richy321
0
Light Poster
Recommended Answers
Jump to PostAre your transforms 'full 3d' or 'half 3d'? That is, when your character rotates, can they rotate over all axes, or just around an 'up' vector? Are you using matrices as the authoritative representation of the character's transform, or some scalars ( typically x, y,z and rotation ).
MATRICES
…
All 2 Replies
MattEvans
473
Veteran Poster
Team Colleague
Featured Poster
Ezzaral
commented:
Another great post.
+18
Richy321
0
Light Poster
Be a part of the DaniWeb community
We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.