Hello,

I have made a CODWAW map but when i compile it, it throws lots of errors at me! I have followed tutoirials exactly and it seems that the program doesnt have access to the files.. But it does and the files arnt read only.

Here is what happens in the console when compiling the map. The error's only occur near the bottom of the code the software is all up to date. Please help, what could i try? (Sorry about the code changing colours with the " ' ")

CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//main
C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english

File Handles:
----------------------
27018 files in iwd files
Loading map file C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\nazi_zombie_blob.map
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\Call of Duty - World at War\map_source\nazi_zombie_blob.lin

================================


finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 0 brush sides
elapsed time 0 seconds
Finished processing world entity

Writing C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_blob.d3dbsp
    1 seconds elapsed
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/main
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//main
C:/Program Files (x86)/Activision/Call of Duty - World at War//main_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/raw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw
C:\Program Files (x86)\Activision\Call of Duty - World at War\bin/devraw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw_shared
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw
C:/Program Files (x86)/Activision/Call of Duty - World at War//devraw_shared
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw06.iwd (1804 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw05.iwd (1246 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files (x86)/Activision/Call of Duty - World at War//raw/english

File Handles:
----------------------
27018 files in iwd files

using default radiosityScale 1


using default contrastGain 0.3

building collision data...
building collision took 0.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.                                                 
----------------------------------------
Getting radiosity color for each sample...
Finished in 0 seconds.                                                 
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.                                                 
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 0 seconds.                                                 
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.                                                 
----------------------------------------
Seeding sky light...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.                                                 
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.                                                 
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.                                                 
----------------------------------------
Building final lightmaps...
Finished in 0 seconds.                                                 
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.                                                 
Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_blob.grid' not found.
Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_blob.vclog' not found; using static model origins only.
Using 585 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_blob.grid_auto'.
Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_blob.grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 0 seconds.                                                 
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...

Entire light compile finished in 1 seconds
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
Connecting paths: Start...
Connecting paths: 10%
Connecting paths: 20%
Connecting paths: 30%
Connecting paths: 40%
Connecting paths: 55%
Connecting paths: 65%
Connecting paths: 75%
Connecting paths: 85%
Connecting paths: 100%
Connecting paths: Done
Building node vis: Start...
visnode: 5%
visnode: 10%
visnode: 15%
visnode: 20%
visnode: 25%
visnode: 30%
visnode: 35%
visnode: 40%
visnode: 50%
visnode: 55%
visnode: 60%
visnode: 65%
visnode: 70%
visnode: 75%
visnode: 80%
visnode: 85%
visnode: 90%
visnode: 100%
Building node vis: ...Done
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
args: -nopause -language english -moddir HumorModTWO nazi_zombie_blob
Fastfile 1 of 1, "nazi_zombie_blob": [ver. 387] process...
ERROR: Could not open '../zone_source/dlc3.csv'
deleted 95 duplicate polys from 190 poly mesh (null)
deleted 82 duplicate polys from 164 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
deleted 64 duplicate polys from 128 poly mesh (null)
ERROR: alias step_run_plr_default in character.csv had zero variants
ERROR: alias step_run_plr_bark in character.csv had zero variants
ERROR: alias step_run_plr_brick in character.csv had zero variants
ERROR: alias step_run_plr_carpet in character.csv had zero variants
ERROR: alias step_run_plr_cloth in character.csv had zero variants
ERROR: alias step_run_plr_concrete in character.csv had zero variants
ERROR: alias step_run_plr_dirt in character.csv had zero variants
ERROR: alias step_run_plr_foliage in character.csv had zero variants
ERROR: alias step_run_plr_glass in character.csv had zero variants
ERROR: alias step_run_plr_grass in character.csv had zero variants
ERROR: alias step_run_plr_gravel in character.csv had zero variants
ERROR: alias step_run_plr_metal in character.csv had zero variants
ERROR: alias step_run_plr_mud in character.csv had zero variants
ERROR: alias step_run_plr_paper in character.csv had zero variants
ERROR: alias step_run_plr_plaster in character.csv had zero variants
ERROR: alias step_run_plr_rock in character.csv had zero variants
ERROR: alias step_run_plr_sand in character.csv had zero variants
ERROR: alias step_run_plr_water in character.csv had zero variants
ERROR: alias step_run_plr_wood in character.csv had zero variants
ERROR: alias step_run_plr_asphault in character.csv had zero variants
ERROR: alias step_run_plr_asphalt in character.csv had zero variants
ERROR: alias step_run_plr_ceramic in character.csv had zero variants
ERROR: alias step_run_plr_plastic in character.csv had zero variants
ERROR: alias step_run_plr_rubber in character.csv had zero variants
ERROR: alias step_run_plr_cushion in character.csv had zero variants
ERROR: alias step_run_plr_fruit in character.csv had zero variants
ERROR: alias step_run_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_run_default in character.csv had zero variants
ERROR: alias step_run_bark in character.csv had zero variants
ERROR: alias step_run_brick in character.csv had zero variants
ERROR: alias step_run_carpet in character.csv had zero variants
ERROR: alias step_run_cloth in character.csv had zero variants
ERROR: alias step_run_concrete in character.csv had zero variants
ERROR: alias step_run_dirt in character.csv had zero variants
ERROR: alias step_run_foliage in character.csv had zero variants
ERROR: alias step_run_glass in character.csv had zero variants
ERROR: alias step_run_grass in character.csv had zero variants
ERROR: alias step_run_gravel in character.csv had zero variants
ERROR: alias step_run_metal in character.csv had zero variants
ERROR: alias step_run_mud in character.csv had zero variants
ERROR: alias step_run_paper in character.csv had zero variants
ERROR: alias step_run_plaster in character.csv had zero variants
ERROR: alias step_run_rock in character.csv had zero variants
ERROR: alias step_run_sand in character.csv had zero variants
ERROR: alias step_run_water in character.csv had zero variants
ERROR: alias step_run_wood in character.csv had zero variants
ERROR: alias step_run_asphault in character.csv had zero variants
ERROR: alias step_run_asphalt in character.csv had zero variants
ERROR: alias step_run_ceramic in character.csv had zero variants
ERROR: alias step_run_plastic in character.csv had zero variants
ERROR: alias step_run_rubber in character.csv had zero variants
ERROR: alias step_run_cushion in character.csv had zero variants
ERROR: alias step_run_fruit in character.csv had zero variants
ERROR: alias step_run_paintedmetal in character.csv had zero variants
ERROR: alias step_walk_plr_default in character.csv had zero variants
ERROR: alias step_walk_plr_bark in character.csv had zero variants
ERROR: alias step_walk_plr_brick in character.csv had zero variants
ERROR: alias step_walk_plr_carpet in character.csv had zero variants
ERROR: alias step_walk_plr_cloth in character.csv had zero variants
ERROR: alias step_walk_plr_concrete in character.csv had zero variants
ERROR: alias step_walk_plr_dirt in character.csv had zero variants
ERROR: alias step_walk_plr_foliage in character.csv had zero variants
ERROR: alias step_walk_plr_glass in character.csv had zero variants
ERROR: alias step_walk_plr_grass in character.csv had zero variants
ERROR: alias step_walk_plr_gravel in character.csv had zero variants
ERROR: alias step_walk_plr_metal in character.csv had zero variants
ERROR: alias step_walk_plr_mud in character.csv had zero variants
ERROR: alias step_walk_plr_paper in character.csv had zero variants
ERROR: alias step_walk_plr_plaster in character.csv had zero variants
ERROR: alias step_walk_plr_rock in character.csv had zero variants
ERROR: alias step_walk_plr_sand in character.csv had zero variants
ERROR: alias step_walk_plr_water in character.csv had zero variants
ERROR: alias step_walk_plr_wood in character.csv had zero variants
ERROR: alias step_walk_plr_asphault in character.csv had zero variants
ERROR: alias step_walk_plr_asphalt in character.csv had zero variants
ERROR: alias step_walk_plr_ceramic in character.csv had zero variants
ERROR: alias step_walk_plr_plastic in character.csv had zero variants
ERROR: alias step_walk_plr_rubber in character.csv had zero variants
ERROR: alias step_walk_plr_cushion in character.csv had zero variants
ERROR: alias step_walk_plr_fruit in character.csv had zero variants
ERROR: alias step_walk_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_walk_default in character.csv had zero variants
ERROR: alias step_walk_bark in character.csv had zero variants
ERROR: alias step_walk_brick in character.csv had zero variants
ERROR: alias step_walk_carpet in character.csv had zero variants
ERROR: alias step_walk_cloth in character.csv had zero variants
ERROR: alias step_walk_concrete in character.csv had zero variants
ERROR: alias step_walk_dirt in character.csv had zero variants
ERROR: alias step_walk_foliage in character.csv had zero variants
ERROR: alias step_walk_glass in character.csv had zero variants
ERROR: alias step_walk_grass in character.csv had zero variants
ERROR: alias step_walk_gravel in character.csv had zero variants
ERROR: alias step_walk_metal in character.csv had zero variants
ERROR: alias step_walk_mud in character.csv had zero variants
ERROR: alias step_walk_paper in character.csv had zero variants
ERROR: alias step_walk_plaster in character.csv had zero variants
ERROR: alias step_walk_rock in character.csv had zero variants
ERROR: alias step_walk_sand in character.csv had zero variants
ERROR: alias step_walk_water in character.csv had zero variants
ERROR: alias step_walk_wood in character.csv had zero variants
ERROR: alias step_walk_asphault in character.csv had zero variants
ERROR: alias step_walk_asphalt in character.csv had zero variants
ERROR: alias step_walk_ceramic in character.csv had zero variants
ERROR: alias step_walk_plastic in character.csv had zero variants
ERROR: alias step_walk_rubber in character.csv had zero variants
ERROR: alias step_walk_cushion in character.csv had zero variants
ERROR: alias step_walk_fruit in character.csv had zero variants
ERROR: alias step_walk_paintedmetal in character.csv had zero variants
ERROR: alias step_prone_plr_default in character.csv had zero variants
ERROR: alias step_prone_plr_bark in character.csv had zero variants
ERROR: alias step_prone_plr_brick in character.csv had zero variants
ERROR: alias step_prone_plr_carpet in character.csv had zero variants
ERROR: alias step_prone_plr_cloth in character.csv had zero variants
ERROR: alias step_prone_plr_concrete in character.csv had zero variants
ERROR: alias step_prone_plr_dirt in character.csv had zero variants
ERROR: alias step_prone_plr_flesh in character.csv had zero variants
ERROR: alias step_prone_plr_foliage in character.csv had zero variants
ERROR: alias step_prone_plr_glass in character.csv had zero variants
ERROR: alias step_prone_plr_grass in character.csv had zero variants
ERROR: alias step_prone_plr_gravel in character.csv had zero variants
ERROR: alias step_prone_plr_metal in character.csv had zero variants
ERROR: alias step_prone_plr_mud in character.csv had zero variants
ERROR: alias step_prone_plr_paper in character.csv had zero variants
ERROR: alias step_prone_plr_plaster in character.csv had zero variants
ERROR: alias step_prone_plr_rock in character.csv had zero variants
ERROR: alias step_prone_plr_sand in character.csv had zero variants
ERROR: alias step_prone_plr_water in character.csv had zero variants
ERROR: alias step_prone_plr_wood in character.csv had zero variants
ERROR: alias step_prone_plr_asphault in character.csv had zero variants
ERROR: alias step_prone_plr_asphalt in character.csv had zero variants
ERROR: alias step_prone_plr_ceramic in character.csv had zero variants
ERROR: alias step_prone_plr_plastic in character.csv had zero variants
ERROR: alias step_prone_plr_rubber in character.csv had zero variants
ERROR: alias step_prone_plr_cushion in character.csv had zero variants
ERROR: alias step_prone_plr_fruit in character.csv had zero variants
ERROR: alias step_prone_plr_paintedmetal in character.csv had zero variants
ERROR: alias prone_mud_plr in character.csv had zero variants
ERROR: alias body_scoot_plr in character.csv had zero variants
ERROR: alias gear_player_prone in character.csv had zero variants
ERROR: alias step_prone_default in character.csv had zero variants
ERROR: alias step_prone_bark in character.csv had zero variants
ERROR: alias step_prone_brick in character.csv had zero variants
ERROR: alias step_prone_carpet in character.csv had zero variants
ERROR: alias step_prone_cloth in character.csv had zero variants
ERROR: alias step_prone_concrete in character.csv had zero variants
ERROR: alias step_prone_dirt in character.csv had zero variants
ERROR: alias step_prone_flesh in character.csv had zero variants
ERROR: alias step_prone_foliage in character.csv had zero variants
ERROR: alias step_prone_glass in character.csv had zero variants
ERROR: alias step_prone_grass in character.csv had zero variants
ERROR: alias step_prone_gravel in character.csv had zero variants
ERROR: alias step_prone_metal in character.csv had zero variants
ERROR: alias step_prone_mud in character.csv had zero variants
ERROR: alias step_prone_paper in character.csv had zero variants
ERROR: alias step_prone_plaster in character.csv had zero variants
ERROR: alias step_prone_rock in character.csv had zero variants
ERROR: alias step_prone_sand in character.csv had zero variants
ERROR: alias step_prone_water in character.csv had zero variants
ERROR: alias step_prone_wood in character.csv had zero variants
ERROR: alias step_prone_asphault in character.csv had zero variants
ERROR: alias step_prone_asphalt in character.csv had zero variants
ERROR: alias step_prone_ceramic in character.csv had zero variants
ERROR: alias step_prone_plastic in character.csv had zero variants
ERROR: alias step_prone_rubber in character.csv had zero variants
ERROR: alias step_prone_cushion in character.csv had zero variants
ERROR: alias step_prone_fruit in character.csv had zero variants
ERROR: alias step_prone_paintedmetal in character.csv had zero variants
ERROR: alias prone_water in character.csv had zero variants
ERROR: alias body_scoot in character.csv had zero variants
ERROR: alias step_sprint_plr_default in character.csv had zero variants
ERROR: alias step_sprint_plr_bark in character.csv had zero variants
ERROR: alias step_sprint_plr_brick in character.csv had zero variants
ERROR: alias step_sprint_plr_carpet in character.csv had zero variants
ERROR: alias step_sprint_plr_cloth in character.csv had zero variants
ERROR: alias step_sprint_plr_concrete in character.csv had zero variants
ERROR: alias step_sprint_plr_dirt in character.csv had zero variants
ERROR: alias step_sprint_plr_foliage in character.csv had zero variants
ERROR: alias step_sprint_plr_glass in character.csv had zero variants
ERROR: alias step_sprint_plr_grass in character.csv had zero variants
ERROR: alias step_sprint_plr_gravel in character.csv had zero variants
ERROR: alias step_sprint_plr_metal in character.csv had zero variants
ERROR: alias step_sprint_plr_mud in character.csv had zero variants
ERROR: alias step_sprint_plr_paper in character.csv had zero variants
ERROR: alias step_sprint_plr_plaster in character.csv had zero variants
ERROR: alias step_sprint_plr_rock in character.csv had zero variants
ERROR: alias step_sprint_plr_sand in character.csv had zero variants
ERROR: alias step_sprint_plr_water in character.csv had zero variants
ERROR: alias step_sprint_plr_wood in character.csv had zero variants
ERROR: alias step_sprint_plr_asphault in character.csv had zero variants
ERROR: alias step_sprint_plr_asphalt in character.csv had zero variants
ERROR: alias step_sprint_plr_ceramic in character.csv had zero variants
ERROR: alias step_sprint_plr_plastic in character.csv had zero variants
ERROR: alias step_sprint_plr_rubber in character.csv had zero variants
ERROR: alias step_sprint_plr_cushion in character.csv had zero variants
ERROR: alias step_sprint_plr_fruit in character.csv had zero variants
ERROR: alias step_sprint_plr_paintedmetal in character.csv had zero variants
ERROR: alias step_sprint_default in character.csv had zero variants
ERROR: alias step_sprint_bark in character.csv had zero variants
ERROR: alias step_sprint_brick in character.csv had zero variants
ERROR: alias step_sprint_carpet in character.csv had zero variants
ERROR: alias step_sprint_cloth in character.csv had zero variants
ERROR: alias step_sprint_concrete in character.csv had zero variants
ERROR: alias step_sprint_dirt in character.csv had zero variants
ERROR: alias step_sprint_foliage in character.csv had zero variants
ERROR: alias step_sprint_glass in character.csv had zero variants
ERROR: alias step_sprint_grass in character.csv had zero variants
ERROR: alias step_sprint_gravel in character.csv had zero variants
ERROR: alias step_sprint_metal in character.csv had zero variants
ERROR: alias step_sprint_mud in character.csv had zero variants
ERROR: alias step_sprint_paper in character.csv had zero variants
ERROR: alias step_sprint_plaster in character.csv had zero variants
ERROR: alias step_sprint_rock in character.csv had zero variants
ERROR: alias step_sprint_sand in character.csv had zero variants
ERROR: alias step_sprint_water in character.csv had zero variants
ERROR: alias step_sprint_wood in character.csv had zero variants
ERROR: alias step_sprint_asphault in character.csv had zero variants
ERROR: alias step_sprint_asphalt in character.csv had zero variants
ERROR: alias step_sprint_ceramic in character.csv had zero variants
ERROR: alias step_sprint_plastic in character.csv had zero variants
ERROR: alias step_sprint_rubber in character.csv had zero variants
ERROR: alias step_sprint_cushion in character.csv had zero variants
ERROR: alias step_sprint_fruit in character.csv had zero variants
ERROR: alias step_sprint_paintedmetal in character.csv had zero variants
ERROR: alias misc_step1 in character.csv had zero variants
ERROR: alias misc_step2 in character.csv had zero variants
ERROR: alias Land_plr_water in character.csv had zero variants
ERROR: alias Land_water in character.csv had zero variants
ERROR: alias bodyfall_dirt_large in character.csv had zero variants
ERROR: alias bodyfall_dirt_small in character.csv had zero variants
ERROR: alias bodyfall_grass_large in character.csv had zero variants
ERROR: alias bodyfall_grass_small in character.csv had zero variants
ERROR: alias bodyfall_stone_large in character.csv had zero variants
ERROR: alias bodyfall_stone_small in character.csv had zero variants
ERROR: alias bodyfall_carpet_large in character.csv had zero variants
ERROR: alias bodyfall_carpet_small in character.csv had zero variants
ERROR: alias bodyfall_metal_large in character.csv had zero variants
ERROR: alias bodyfall_metal_small in character.csv had zero variants
ERROR: alias bodyfall_wood_large in character.csv had zero variants
ERROR: alias bodyfall_wood_small in character.csv had zero variants
ERROR: alias bodyfall_bark_large in character.csv had zero variants
ERROR: alias bodyfall_bark_small in character.csv had zero variants
ERROR: alias bodyfall_brick_large in character.csv had zero variants
ERROR: alias bodyfall_brick_small in character.csv had zero variants
ERROR: alias bodyfall_cloth_large in character.csv had zero variants
ERROR: alias bodyfall_cloth_small in character.csv had zero variants
ERROR: alias bodyfall_flesh_large in character.csv had zero variants
ERROR: alias bodyfall_flesh_small in character.csv had zero variants
ERROR: alias bodyfall_foliage_large in character.csv had zero variants
ERROR: alias bodyfall_foliage_small in character.csv had zero variants
ERROR: alias bodyfall_glass_large in character.csv had zero variants
ERROR: alias bodyfall_glass_small in character.csv had zero variants
ERROR: alias bodyfall_concrete_large in character.csv had zero variants
ERROR: alias bodyfall_concrete_small in character.csv had zero variants
ERROR: alias bodyfall_gravel_large in character.csv had zero variants
ERROR: alias bodyfall_gravel_small in character.csv had zero variants
ERROR: alias bodyfall_ice_large in character.csv had zero variants
ERROR: alias bodyfall_ice_small in character.csv had zero variants
ERROR: alias bodyfall_paper_large in character.csv had zero variants
ERROR: alias bodyfall_paper_small in character.csv had zero variants
ERROR: alias bodyfall_plaster_large in character.csv had zero variants
ERROR: alias bodyfall_plaster_small in character.csv had zero variants
ERROR: alias bodyfall_rock_large in character.csv had zero variants
ERROR: alias bodyfall_rock_small in character.csv had zero variants
ERROR: alias bodyfall_sand_large in character.csv had zero variants
ERROR: alias bodyfall_sand_small in character.csv had zero variants
ERROR: alias bodyfall_snow_large in character.csv had zero variants
ERROR: alias bodyfall_snow_small in character.csv had zero variants
ERROR: alias bodyfall_asphault_large in character.csv had zero variants
ERROR: alias bodyfall_asphault_small in character.csv had zero variants
ERROR: alias bodyfall_asphalt_large in character.csv had zero variants
ERROR: alias bodyfall_asphalt_small in character.csv had zero variants
ERROR: alias bodyfall_ceramic_large in character.csv had zero variants
ERROR: alias bodyfall_ceramic_small in character.csv had zero variants
ERROR: alias bodyfall_plastic_large in character.csv had zero variants
ERROR: alias bodyfall_plastic_small in character.csv had zero variants
ERROR: alias bodyfall_rubber_large in character.csv had zero variants
ERROR: alias bodyfall_rubber_small in character.csv had zero variants
ERROR: alias qstep_prone_plr_default in character.csv had zero variants
ERROR: alias qstep_prone_plr_bark in character.csv had zero variants
ERROR: alias qstep_prone_plr_brick in character.csv had zero variants
ERROR: alias qstep_prone_plr_carpet in character.csv had zero variants
ERROR: alias qstep_prone_plr_cloth in character.csv had zero variants
ERROR: alias qstep_prone_plr_concrete in character.csv had zero variants
ERROR: alias qstep_prone_plr_dirt in character.csv had zero variants
ERROR: alias qstep_prone_plr_flesh in character.csv had zero variants
ERROR: alias qstep_prone_plr_foliage in character.csv had zero variants
ERROR: alias qstep_prone_plr_glass in character.csv had zero variants
ERROR: alias qstep_prone_plr_grass in character.csv had zero variants
ERROR: alias qstep_prone_plr_gravel in character.csv had zero variants
ERROR: alias qstep_prone_plr_metal in character.csv had zero variants
ERROR: alias qstep_prone_plr_mud in character.csv had zero variants
ERROR: alias qstep_prone_plr_paper in character.csv had zero variants
ERROR: alias qstep_prone_plr_plaster in character.csv had zero variants
ERROR: alias qstep_prone_plr_rock in character.csv had zero variants
ERROR: alias qstep_prone_plr_sand in character.csv had zero variants
ERROR: alias qstep_prone_plr_water in character.csv had zero variants
ERROR: alias qstep_prone_plr_wood in character.csv had zero variants
ERROR: alias qstep_prone_plr_asphault in character.csv had zero variants
ERROR: alias qstep_prone_plr_asphalt in character.csv had zero variants
ERROR: alias qstep_prone_plr_ceramic in character.csv had zero variants
ERROR: alias qstep_prone_plr_plastic in character.csv had zero variants
ERROR: alias qstep_prone_plr_rubber in character.csv had zero variants
ERROR: alias qstep_prone_plr_cushion in character.csv had zero variants
ERROR: alias qstep_prone_plr_fruit in character.csv had zero variants
ERROR: alias qstep_prone_plr_paintedmetal in character.csv had zero variants
ERROR: alias qstep_prone_default in character.csv had zero variants
ERROR: alias qstep_prone_bark in character.csv had zero variants
ERROR: alias qstep_prone_brick in character.csv had zero variants
ERROR: alias qstep_prone_carpet in character.csv had zero variants
ERROR: alias qstep_prone_cloth in character.csv had zero variants
ERROR: alias qstep_prone_concrete in character.csv had zero variants
ERROR: alias qstep_prone_dirt in character.csv had zero variants
ERROR: alias qstep_prone_flesh in character.csv had zero variants
ERROR: alias qstep_prone_foliage in character.csv had zero variants
ERROR: alias qstep_prone_glass in character.csv had zero variants
ERROR: alias qstep_prone_grass in character.csv had zero variants
ERROR: alias qstep_prone_gravel in character.csv had zero variants
ERROR: alias qstep_prone_metal in character.csv had zero variants
ERROR: alias qstep_prone_mud in character.csv had zero variants
ERROR: alias qstep_prone_paper in character.csv had zero variants
ERROR: alias qstep_prone_plaster in character.csv had zero variants
ERROR: alias qstep_prone_rock in character.csv had zero variants
ERROR: alias qstep_prone_sand in character.csv had zero variants
ERROR: alias qstep_prone_water in character.csv had zero variants
ERROR: alias qstep_prone_wood in character.csv had zero variants
ERROR: alias qstep_prone_asphault in character.csv had zero variants
ERROR: alias qstep_prone_asphalt in character.csv had zero variants
ERROR: alias qstep_prone_ceramic in character.csv had zero variants
ERROR: alias qstep_prone_plastic in character.csv had zero variants
ERROR: alias qstep_prone_rubber in character.csv had zero variants
ERROR: alias qstep_prone_cushion in character.csv had zero variants
ERROR: alias qstep_prone_fruit in character.csv had zero variants
ERROR: alias qstep_prone_paintedmetal in character.csv had zero variants
ERROR: alias gear_rattle_enemy in character.csv had zero variants
ERROR: alias gear_rattle_enemy_large in character.csv had zero variants
ERROR: alias melee_swing_plr in character.csv had zero variants
ERROR: alias melee_swing_small_plr in character.csv had zero variants
ERROR: alias melee_swing_gear_plr in character.csv had zero variants
ERROR: alias melee_swing in character.csv had zero variants
ERROR: alias melee_swing_small in character.csv had zero variants
ERROR: alias bayonet_stab in character.csv had zero variants
ERROR: alias bayonet_withdraw in character.csv had zero variants
ERROR: alias melee_hit in character.csv had zero variants
ERROR: alias melee_block in character.csv had zero variants
ERROR: alias gear in character.csv had zero variants
ERROR: alias gear_land in character.csv had zero variants
ERROR: alias gear_sprint in character.csv had zero variants
ERROR: alias gear_run in character.csv had zero variants
ERROR: alias gear_player in character.csv had zero variants
ERROR: alias gear_land_player in character.csv had zero variants
ERROR: alias gear_sprint_player in character.csv had zero variants
ERROR: alias gear_run_player in character.csv had zero variants
ERROR: alias weap_raise in character.csv had zero variants
ERROR: alias weap_putaway in character.csv had zero variants
ERROR: alias weap_raise_plr in character.csv had zero variants
ERROR: alias weap_putaway_plr in character.csv had zero variants
ERROR: alias revive_gasp in character.csv had zero variants
ERROR: alias death_gibs in character.csv had zero variants
ERROR: alias zombie_head_gib in character.csv had zero variants
ERROR: alias anml_dog_attack_jump in character.csv had zero variants
ERROR: alias anml_dog_attack_bite in character.csv had zero variants
ERROR: alias zdog_close in character.csv had zero variants
ERROR: alias hellhound_stalk in character.csv had zero variants
ERROR: alias zombie_dog_death in character.csv had zero variants
ERROR: alias zombie_dog_death_vox in character.csv had zero variants
ERROR: alias dogstep_run_default in character.csv had zero variants
ERROR: Sound file 'sound/sfx/destruction/body_burn/body_burn_00.wav' not found
ERROR: Sound file 'sound/sfx/weapon/rifle/mp44/foley/stg44_raise.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/zdog_breath_loop.wav' not found
ERROR: Sound file 'sound/sfx/destruction/fern/fern_00.wav' not found
ERROR: Sound file 'sound/sfx/character/human_crunch/human_crunch.wav' not found
ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_mn.wav' not found
ERROR: Sound file 'sound/sfx/character/fall_damage/fall_damage_00.wav' not found
ERROR: Sound file 'sound/sfx/levels/ber3b/outro/pistol_cock.wav' not found
ERROR: Sound file 'sound/sfx/levels/zombie/hellhound/fire/loop_end.wav' not found
link...compress...save...done.
Moving   C:\Program Files (x86)\Activision\Call of Duty - World at War\zone\english\nazi_zombie_blob.ff
    to   C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\nazi_zombie_blob.ff
Copying  C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\HumorModTWO\nazi_zombie_blob.ff
     to  C:\Users\Matt\AppData\Local\Activision\CodWaW\mods\HumorModTWO\nazi_zombie_blob.ff

Recommended Answers

All 2 Replies

SOLUTION: For those of you wondering how to fix these errors: FIRST: Check the integrity of your ENTIRE GAME INSTALLATION. If you dont know how to do that, just reinstall the game. SECOND: Note the file name in the error. In the case of this error, it mentioned _zombiemode_utility.gsc. Open /zone_source/nazi_zombie_yourmap.csv and add this line to the end of the text file:

rawfile,maps/_zombiemode_utility.gsc

If the file was, for example, _zombiemode_tesla.gsc, you would add the line:

rawfile,maps/_zombiemode_tesla.gsc

to the .csv file. THIRD: After you add the new line, RECOMPILE THE FASTFILES (.FF) FOR YOUR MAP using Launcher.exe. If you dont recompile, you wont fix the error.

So I have to add a line for all these 300-400 errors?

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