In a game of Hangman, a setter of the word/phrase is required to enter a phrase. However, I was wondering if there was any way to input data blindly, so that the guesser cannot see the phrase getting typed in. An example of its use would be passwords being entered.
harish92
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Jump to Postexample:
edit box ->Object Inspector->Properties->PasswordChar :)
Edit1.PasswordChar:=#42; {*} {or} Edit1.PasswordChar:=#35; {#} {or} Edit1.PasswordChar:='*'; {or} Edit1.PasswordChar:='x'; { Use the PasswordChar property to create an edit control that displays a special character in place of any entered text. If PasswordChar is set to the null character (ANSI character …
Jump to PostFlamingClaw's example is for using an editbox in a Form application. Are you creating a form or are you doing a consule application?
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FlamingClaw
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jsosnowski
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harish92
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glindhot
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FlamingClaw
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FlamingClaw
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