Hello i am new to python and i am getting increasingly worried. I have a deadline on tuesday and i have to make a game in python. I have tried and tried but i am useless at python.

Therefore i have decided to finish off a piece of code that my lecturer gave to me. However it is making my head hurt i am so confused. Can anybody help me display a character and get it to move?

#!/bin/env python


# Hop
# An incomplete game by James Shuttleworth
# Copyright (C) 2006 James Shuttleworth

# csx239@coventry.ac.uk

# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.

# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA

import copy, math, pygame
from pygame.locals import *
import game_functions as game


fgcol = pygame.color.Color('white') # Foreground colour
bgcol = (100,100,100) # Background colour
screen_size = (500, 500)
play_size=(500,400)
caption = "Hop it"
frog_img="frog.png"
thing1_img="vehicle1.png"
thing2_img="vehicle2.png"
banner_img="hop.png"
movespeed=5



class Floater(pygame.sprite.Sprite):
	"""A spaceship"""
       	def __init__(self, position, sprite):
        	pygame.sprite.Sprite.__init__(self)
                self.image, self.rect = game.load_png(sprite)
                #Move to given position
		self.rect.top = position[1]
		self.rect.left = position[0]
		
                #keep a note of the screen we're on
		self.area = pygame.Rect((0,0),play_size)
		#But inflate it to cover a hidden vehicle
		self.area.inflate_ip(200,0)
        	return

        def move(self,x):
            """Move by given distance along the screen """
            #Move our position
            self.rect=self.rect.move(x,0)

        def outside(self):
            """Test to see if it's off the screen"""
            return not self.area.colliderect(self.rect)
	    

	

def main():
    pygame.init()
    screen = pygame.display.set_mode(screen_size)
    pygame.display.set_caption(caption)
    clock = pygame.time.Clock()    
    # Draw the game background.
    background = (pygame.Surface(screen.get_size())).convert()
    background.fill(bgcol)
    banner,banner_rect=game.load_png(banner_img)


    
    #A list of rows
    rows=[]
    #a list of items for each row
    d=1
    for ir in range(4):
	r=[]
	x=0
	for ii in range(5):

		if d==-1:
			i=Floater((x,ir*400/4),thing1_img)
		else:
			i=Floater((x,ir*400/4),thing2_img)
		x=x+150
		r.append(i)
	d=d*-1
	rows.append(r)




    #Game loop
    while True:
        screen.blit(background, (0,0))


        #Timing - limits to 30 frames per second
        clock.tick(30)        
        # Handle events.
        pygame.event.pump()
        for event in pygame.event.get():
            if event.type == QUIT:
                return
            elif event.type == KEYDOWN:
                if event.key == K_UP:
			speed = [0 , -1]
			pass			
                elif event.key == K_DOWN:
			speed = [0 , 1]
			pass			

                elif event.key == K_LEFT:
			speed = [-1 , 0]
			pass			

                elif event.key == K_RIGHT:
			speed = [1 , 0]
			pass			

        #Move player
	#????


	#move the vehicles

	for r in rows:
		for i in r:
			i.move(d)
			#If it's off the screen...
			if i.outside():
				#Move it back to the start
				i.move(700*d*-1)

		d=d*-1


        #Draw the player
	#???
        #Draw the vehicles
	for r in rows:
		for i in r:
			sprite = pygame.sprite.RenderPlain(i)
			sprite.draw(screen)


        #Draw the banner
        screen.blit(banner,(0,400))
        
        #Have we been run over?



        pygame.display.flip()        
if __name__ == '__main__':
	main()

I will be very grateful for any help.
Thankyou.

Fix your indention. Return from __init__ does not make sense.

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