Hi!
This is just an easy example of class inheritance. But, why does Sphere(Circle& K):Circle(K){} work? What does Circle(K) mean?
Thanks!
#include<iostream>
#define PI 3.14159
using namespace std;
class Circle
{
protected:
float r;
public:
Circle(){}
Circle(float r):r(r){}
float circumference() {return 2*r*PI;}
float area() {return r*r*PI;}
};
class Sphere: public Circle
{
public:
Sphere(){}
Sphere(float x):Circle(x){}
Sphere(Circle& K):Circle(K){}
float volume() {return 4/3.0*r*r*r*PI;}
float surface() {return 4*r*r*PI;}
};
int main()
{
Circle K1(4);
Sphere K2(K1);
cout << K2.volume();
return 1;
}