extern CGameEngine *g_psEngine; // assume g_psEngine is always valid.
#if !defined(BUILD_RELEASE)
#define Debug(A) g_psEngine->DebugPrint(A);
#else
#define Debug(A)
#endif
if(!a)Debug(“Player Not Found”)
ControlPlayer();
emin3m
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Jump to PostBefore you spam more questions on the board, read
http://www.daniweb.com/forums/announcement8-2.html
and
http://www.daniweb.com/forums/announcement8-3.htmlHow about beginning by you saying what YOU think might be wrong, then we can tell you whether your thinking is good (or not).
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Salem
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emin3m
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Ancient Dragon
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