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opengl c++ spline

Hi,

Does anyone know how to animate object so it follows a previously drawn spline?
I tried by translating all object vertices by Spline_point[i]-Spline_point[i-1] by frames but this doesn't work.

Does anyone have a better idea?

c++_fem
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24 posts since Jun 2010
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Nevermind

c++_fem
Newbie Poster
24 posts since Jun 2010
Reputation Points: 10
Solved Threads: 0
 

This question has already been solved

Post: Markdown Syntax: Formatting Help
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