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so this project is basically nothing more than a python to GLSL translator. https://github.com/ncbray/pystream you have to follow the GLSL rules with the python code, so usage isn't exactly free. the problem though is Nick Bray only documented a little about how to code the shaders, and gives no examples … |
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Hi all, I have a simple OpenGL program (learnt from NeHe of course) and I've tried to implement GLSL shaders into my program. Currently, its meant to draw a cube with a shader and quit on escape. However, at the line **`GLenum program = glCreateProgramObjectARB();`** it stops responding and closes. … |
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