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Member Avatar for Labdabeta

I have made a header file for SDL GUI applications. I was testing the SDLGame::Draw() function when I got a SigSegV fault. The fault occurs in different locations each time I run the program. Also sometimes instead of a SigSegV fault I get a SigTrap fault. Here is the code …

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Hey all! I'm writing a simple fluid game in C++, and I've come across a strange issue. I allocate a whole bunch of arrays of float for use in simulations. During the course of the program, nothing goes wrong. But when I try to delete the arrays, I get a …

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